How to Make a Prototype Course
Learn how to make a prototype that actually drives product decisions—define goals, map key user flows, build interactive screens in tools like Figma, run usability tests, and turn real user data into clear, actionable design improvements.

4 to 360 hours of flexible workload
valid certificate in your country
What Will I Learn?
How to Make a Prototype Course teaches you how to quickly plan, build, and test a focused habit-tracking prototype. You will define clear goals, map key user flows, choose the right scope and fidelity, and use modern tools to create interactive screens. Learn to run remote usability tests, measure behavior with meaningful metrics, and turn results into confident, data-backed decisions for your next iteration.
Elevify Differentials
Develop Skills
- Rapid prototyping setup: build reusable screens, components, and flows fast.
- Smart tool selection: pick the right prototyping tool and justify it to stakeholders.
- User flow mapping: define key journeys, states, and micro-interactions to test.
- Lean usability testing: plan tasks, metrics, and remote sessions that reveal issues.
- Insightful reporting: turn test data into clear priorities, risks, and next experiments.
Suggested Summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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