Blender Modeling Course
Gain expertise in Blender for professional hard-surface modelling. Build sci-fi props with clean topology, subdivision-ready meshes, precise UVs, optimised poly counts, and baking techniques. Perfect for portfolios, client projects, and production pipelines in games and films.

flexible workload of 4 to 360h
valid certificate in your country
What will I learn?
This course teaches step-by-step creation of clean, production-ready hard-surface models in Blender. Master mid-poly topology, subdivision-ready geometry, booleans, bevels, support edges, UV unwrapping with uniform texel density, game optimisation, mesh cleanliness, baking, basic shading, documentation, and export for real-time and cinematic applications.
Elevify advantages
Develop skills
- Develop pro mid-poly topology for fast, clean quad-based hard-surface props.
- Create subdivision-ready models using support edges for sharp, smooth outlines.
- Master production UV unwrapping, packing, and consistent texel density for games.
- Optimise meshes for games with efficient poly budgets and proper export pivots.
- Perform high-to-low baking to test UVs, generate normals, and ensure accurate shading.
Suggested summary
Before starting, you can change the chapters and the workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
FAQs
Who is Elevify? How does it work?
Do the courses have certificates?
Are the courses free?
What is the course workload?
What are the courses like?
How do the courses work?
What is the duration of the courses?
What is the cost or price of the courses?
What is an EAD or online course and how does it work?
PDF Course