from 4 to 360h flexible workload
valid certificate in your country
What will I learn?
The Blender Modelling Course takes you step by step through crafting clean, production-ready hard-surface props. Master mid-poly topology, subdivision-ready geometry, and efficient use of booleans, bevels, and support edges. Practise UV unwrapping with consistent texel density, game-focused optimisation, and mesh hygiene, then wrap up with baking, basic shading, clear documentation, and export-ready assets for both real-time and cinematic applications.
Elevify advantages
Develop skills
- Pro mid-poly topology: build clean, quad-based hard-surface props quickly.
- Subdivision-ready models: place support edges for sharp, smooth outlines.
- UVs for production: unwrap, pack, and set texel density for game-ready assets.
- Game optimisation: clean meshes, smart poly budgets, and export-ready pivots.
- High-to-low baking: test UVs, bake normals, and validate shading in Blender.
Suggested summary
Before starting, you can change the chapters and the workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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