Level Design Course
Master level design for grappling hook-based games, creating engaging 3D spaces, puzzles, and combat that emphasize fluid movement, player guidance, and iterative improvement through playtesting.

from 4 to 360h flexible workload
certificate valid in your country
What will I learn?
This Level Design Course teaches you how to create tight, engaging levels focused on grappling hook movement. You'll learn core mechanics, physics, and constraints, then design clear spaces, movement puzzles, and combat encounters that feel fair and rewarding. Use measurements, playtesting, and iteration to improve flow, pacing, and difficulty, keeping players motivated, understanding options quickly, and enjoying every session.
Elevify advantages
Develop skills
- Grappling hook systems: design tight, clear movement in 3D spaces quickly.
- Traversal puzzles: build multi-step, low-friction challenges that teach through play.
- Combat encounters: shape vertical arenas that blend movement, cover, and rewards.
- UX and feedback: craft clear HUD, VFX, and cues that guide players without text.
- Playtesting and metrics: run lean tests, read data, and iterate levels with focus.
Suggested summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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