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Level Design Course
Discover the ins and outs of top-notch level design with our Level Design Course, tailored for Zambia. Get stuck into the know-how of putting puzzles together, balancing how hard the game is, and building environments that really pull you in. Learn how players think so you can make them feel something and want to keep playing. Get a grip on the main game rules, storytelling, and what makes a good adventure game. Find out how to use computers, sketch ideas, make rough versions, and test them out to make the game as fun as possible. Boost your design skills and make games that grab people and keep them hooked, no matter where they are.
- Become a puzzle master: Smoothly put puzzles into the game levels.
- Make players feel it: Design game experiences that hit them right in the feels.
- Get creative with game rules: Come up with gameplay that's different and gets people involved.
- Tell a story that grabs you: Build stories and worlds that people can't get enough of.
- Make levels the best they can be: Use computers and sketching to try things out and see what works.

from 4 to 360h flexible workload
certificate recognized by MEC
What will I learn?
Discover the ins and outs of top-notch level design with our Level Design Course, tailored for Zambia. Get stuck into the know-how of putting puzzles together, balancing how hard the game is, and building environments that really pull you in. Learn how players think so you can make them feel something and want to keep playing. Get a grip on the main game rules, storytelling, and what makes a good adventure game. Find out how to use computers, sketch ideas, make rough versions, and test them out to make the game as fun as possible. Boost your design skills and make games that grab people and keep them hooked, no matter where they are.
Elevify advantages
Develop skills
- Become a puzzle master: Smoothly put puzzles into the game levels.
- Make players feel it: Design game experiences that hit them right in the feels.
- Get creative with game rules: Come up with gameplay that's different and gets people involved.
- Tell a story that grabs you: Build stories and worlds that people can't get enough of.
- Make levels the best they can be: Use computers and sketching to try things out and see what works.
Suggested summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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