flexible workload from 4 to 360h
valid certificate in your country
What will I learn?
The Blender Modelling Course takes you step by step through making clean, production-ready hard-surface props. Learn mid-poly topology, subdivision-ready geometry, and efficient use of booleans, bevels, and support edges. Practice UV unwrapping with consistent texel density, game-focused optimisation, and mesh hygiene, then finish with baking, basic shading, clear documentation, and export-ready assets for both real-time and cinematic use.
Elevify advantages
Develop skills
- Pro mid-poly topology: build clean, quad-based hard-surface props fast.
- Subdivision-ready models: place support edges for crisp, smooth silhouettes.
- UVs for production: unwrap, pack, and set texel density for game-ready assets.
- Game optimisation: clean meshes, smart poly budgets, and export-ready pivots.
- High-to-low baking: test UVs, bake normals, and validate shading in Blender.
Suggested summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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