4 to 360 hours flexible workload
valid certificate in your country
What will I learn?
The Animation Engineering Course provides a straightforward, hands-on guide to creating game-ready character rigs and exports. You'll learn to build tidy skeleton structures, develop control rigs that suit animators, and implement dependable IK/FK setups. Gain expertise in skinning, auxiliary joints, deformation standards, and efficiency. Then, optimise your workflow using automation, checking tools, and structured FBX and JSON exports compatible with any current game engine.
Elevify advantages
Develop skills
- Game-ready rig building: craft clean biped skeletons for professional animation.
- Control rig setup: build IK/FK switches and user-friendly control systems quickly.
- Deformation and skinning: apply weight painting and helper joints for fluid movement.
- Export and pipeline: set up FBX, JSON mappings, and directories for various engines.
- Automation tools: employ validators and one-click exports for dependable delivery.
Suggested summary
Before starting, you can change the chapters and the workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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