from 4 to 360h flexible workload
valid certificate in your country
What will I learn?
The Animation Engineering Course provides a straightforward, hands-on guide to creating character rigs and exports that are ready for games. You will learn to build neat skeleton structures, develop control rigs that are easy for animators to use, and establish dependable IK/FK setups. Gain expertise in skinning, support joints, deformation standards, and efficiency. Afterwards, optimise your workflow using automation, checking tools, and well-arranged FBX and JSON exports suitable for any current game engine.
Elevify advantages
Develop skills
- Building rigs ready for games: create neat biped skeletons for professional animation.
- Setting up control rigs: build IK/FK switches and easy-to-use control systems quickly.
- Handling deformation and skinning: apply weight painting and support joints for fluid movement.
- Managing exports and workflow: set up FBX, JSON mappings, and folders for various engines.
- Using automation tools: apply validators and one-click exports for dependable delivery.
Suggested summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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