Game Maker Course
This course teaches you to build a complete 2D arcade game prototype in GameMaker, covering everything from setup and scripting to debugging and planning for full production.

from 4 to 360h flexible workload
valid certificate in your country
What will I learn?
The Game Maker Course guides you through creating a polished 2D arcade prototype in GameMaker, from proper project structure and naming conventions to player controls, enemies, scoring, and UI. Learn GML scripting, events, collisions, and feedback with sound, particles, and HUDs. You also practise debugging, documentation, analytics, and planning a roadmap so your prototype can grow into a complete game.
Elevify advantages
Develop skills
- GameMaker project setup: structure assets, rooms, and states with pro workflows.
- 2D arcade design: craft tight loops, enemies, collectibles, and win/lose rules.
- Player & enemy logic: implement movement, collisions, AI patterns, and feedback.
- GML scripting & debugging: use events, clean code, and fast troubleshooting tools.
- Prototype roadmap: analyse play data and plan scalable, production-ready upgrades.
Suggested summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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