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Game Economy Course

Game Economy Course
from 4 to 360h flexible workload
valid certificate in your country

What will I learn?

This Game Economy Course provides a straightforward, hands-on approach to creating balanced, money-making free-to-play hero-collector RPGs. You'll learn how to set up currencies, track resource movements, develop main gameplay cycles, and plan seven-day advancement for better player stickiness. Dive into earning strategies, testing variations, key performance indicators, and ways to fight inflation, helping you release even-handed, evidence-based economies that players rely on and stay involved with.

Elevify advantages

Develop skills

  • Design core loops: quickly set up captivating play → reward → spend → advance systems.
  • Build balanced game economies: adjust currencies, resource drains, and timing for RPGs.
  • Create fair monetisation: craft gacha, bundles, and passes without pay-to-win elements.
  • Use data and A/B tests: check economy updates with KPIs and basic models.
  • Map seven-day progression: plan key points, rewards, and play sessions for retention.

Suggested summary

Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.
Workload: between 4 and 360 hours

What our students say

Your classes are perfect. I got the one-year package and finally have the chance to follow several topics I'm interested in without having to switch platforms... thank you for everything you do, I've already recommended you to others...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons get straight to the point and how I can switch chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way the videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and easy to use. The variety of content and the extra videos really help with learning.
Giulio Carlo
Giulio CarloPrompt Engineering Student

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