Blender Modeling Course
Gain professional skills in Blender for hard-surface modeling, focusing on clean topology, subdivision-ready meshes, precise UVs, game-ready optimisation, and high-to-low baking. Build polished sci-fi props perfect for portfolios, client projects, and production pipelines in games or films.

from 4 to 360h flexible workload
valid certificate in your country
What will I learn?
This course teaches step-by-step creation of clean, production-ready hard-surface models in Blender. Master mid-poly topology, subdivision-ready geometry, booleans, bevels, support edges, UV unwrapping with even texel density, game optimisation, mesh cleanup, baking, basic shading, documentation, and export for real-time and cinematic projects.
Elevify advantages
Develop skills
- Pro mid-poly topology for fast, clean quad-based hard-surface props.
- Subdivision-ready models with support edges for sharp, smooth edges.
- Production UVs: unwrap, pack, and maintain consistent texel density.
- Game optimisation: tidy meshes, efficient poly counts, proper pivots.
- High-to-low baking: test UVs, bake normals, verify shading in Blender.
Suggested summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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