Game Maker Course
This course teaches you to build a complete 2D arcade game prototype in GameMaker, covering project setup, gameplay mechanics, scripting, and expansion planning.

from 4 to 360h flexible workload
valid certificate in your country
What will I learn?
The Game Maker Course guides you through creating a polished 2D arcade prototype in GameMaker, starting from proper project structure and naming conventions to player controls, enemies, scoring, and UI. You will learn GML scripting, events, collisions, and feedback using sound, particles, and HUDs. Additionally, you will practise debugging, documentation, analytics, and planning a roadmap to expand your prototype into a full game.
Elevify advantages
Develop skills
- GameMaker project setup: organise assets, rooms, and states using professional workflows.
- 2D arcade design: create tight gameplay loops, enemies, collectibles, and win/lose rules.
- Player & enemy logic: implement movement, collisions, AI patterns, and feedback.
- GML scripting & debugging: utilise events, clean code, and quick troubleshooting tools.
- Prototype roadmap: analyse play data and plan scalable, production-ready upgrades.
Suggested summary
Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.What our students say
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