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Animation engineering course

Animation engineering course
from 4 to 360h flexible workload
valid certificate in your country

What will I learn?

The Animation Engineering Course provides a straightforward, hands-on guide to creating character rigs and exports suitable for games. You will learn to build neat skeleton structures, develop control rigs that suit animators, and establish dependable IK/FK setups. Gain expertise in skinning, support joints, deformation standards, and efficiency. Afterwards, optimise your workflow using automation, checking tools, and structured FBX and JSON exports compatible with current game engines.

Elevify advantages

Develop skills

  • Game-ready rig building: create tidy biped skeletons for professional animation.
  • Control rig setup: build IK/FK switches and user-friendly control systems quickly.
  • Deformation and skinning: apply weight painting and support joints for fluid movement.
  • Export and pipeline: set up FBX, JSON mappings, and directories for various engines.
  • Automation tools: employ validators and single-click exports for dependable delivery.

Suggested summary

Before starting, you can change the chapters and workload. Choose which chapter to start with. Add or remove chapters. Increase or decrease the course workload.
Workload: between 4 and 360 hours

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
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Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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