Lesson 1Week 1: Basic visual reaction and simple movement patterns — session objectives and progress metricsSets Week 1 goals for visual reaction and simple movement. Explains session structure, warm-up focus, key measures, and how to raise difficulty while keeping good technique and safe intro to new light stimuli.
Session structure and warm-up focusKey visual reaction performance metricsMovement quality and posture checkpointsProgression rules across Week 1 sessionsCommon Week 1 technical errorsLesson 2Week 3 Drill A: 3-choice decision grids with passing/fake actions — setup, execution, work/rest, progressionsDetails Week 3 Drill A using three-choice decision grids with pass or fake actions. Covers grid setup, cue logic, execution standards, work-rest, and steps to boost deception and processing speed.
Grid layout and spacing guidelinesCue rules for pass versus fake actionsFootwork and body orientation cuesWork-rest structure and rep countsProgressions for deception and speedLesson 3Week 4: High-intensity, game-like reactive scenarios and testing sessions — session objectivesSets Week 4 aims, stressing high-intensity, game-like reactive scenarios and testing. Explains session flow, test picks, competitive setups, and how to read results for future plans.
Week 4 intensity and outcome goalsDesigning game-like reactive drillsFormal and informal testing optionsCompetitive formats and scoring rulesUsing results to plan next blockLesson 4Week 3 Drill B: Reactive pattern recognition combined with 5–10 m sprint and immediate CODCovers Week 3 Drill B, mixing reactive pattern spotting with 5–10 m sprints and quick COD. Details setup, cue logic, execution, and how to raise complexity and speed safely.
Pattern library and cue designSprint and COD distance settingsExecution standards and postureWork-rest and fatigue managementProgressions for pattern difficultyLesson 5Week 4 Drill A: Small-sided reactive sequences simulating opponent cues with timed roundsExplains Week 4 Drill A, using small-sided reactive sequences that mimic opponent cues. Details area setup, timing, roles, scoring, and how to tweak complexity for sports and levels.
Space, boundary, and goal setupDesigning opponent-like light cuesRound timing and rotation rulesScoring systems and constraintsSport-specific adaptationsLesson 6Drill regressions and advanced variations for different ability levelsExplains how to simplify or advance drills for different players. Details rules for scaling complexity, speed, and mental load while keeping the aim, plus examples for youth, return-to-play, and top performers.
Principles for scaling drill difficultyRegressions for beginners and youthAdjustments for injured or deconditionedAdvanced variations for elite athletesModifying cognitive and visual loadLesson 7Week 4 Drill B: Fatigue protocol followed by rapid reactive probes (pre/post fatigue comparisons)Introduces Week 4 Drill B, pairing tiredness protocol with quick reactive checks. Covers setup, tiredness options, timing, safety, and how to compare before and after tiredness reaction measures for resilience.
Selecting appropriate fatigue protocolsDrill layout, spacing, and light placementTiming, work-to-rest, and rep targetsPre- and post-fatigue testing proceduresSafety, monitoring, and stop criteriaLesson 8Week 2 Drill A: Dual-light COD decision drill (left/right) — setup, execution, work/rest, progressionsCovers Week 2 Drill A, a dual-light COD decision drill. Explains setup, cue rules, execution standards, work-to-rest ratios, and steps to increase speed, angles, and decision complexity.
Cone and light placement and distancesDecision rules for left versus right cuesExecution standards and coaching cuesWork-to-rest ratios and set structureProgressions for angles and speedLesson 9Week 2: Reaction with directional change and spatial awareness — session objectives and metricsSets Week 2 goals, adding directional change and spatial awareness. Details session flow, cue types, COD measures, and how to safely raise complexity while keeping sharp reactions.
Session goals and weekly performance targetsWarm-up emphasizing COD mechanicsSpatial awareness and scanning tasksKey COD and reaction time metricsProgression across Week 2 sessionsLesson 10Week 2 Drill B: Multi-target quadrant reaction with light memory element — setup, execution, work/restExplains Week 2 Drill B, a multi-target quadrant reaction drill with light memory. Covers layout, cue rules, memory needs, execution, and how to scale difficulty for different players.
Quadrant layout and target numberingCue patterns and memory challengesMovement rules and footwork optionsWork-rest and density of decisionsProgressions for memory complexityLesson 11Week 3: Decision-making under moderate fatigue and visual search tasks — session objectivesSets Week 3 aims, stressing decisions under moderate tiredness and visual search tasks. Explains session design, tiredness dosing, search complexity, and measures to watch mental and physical load.
Session goals and target intensitiesDesigning moderate fatigue exposureVisual search task complexity levelsMonitoring cognitive and physical loadAdjusting difficulty between sessionsLesson 12Week 1 Drill B: Linear sprint-to-light with touch confirmation — setup, execution, work/rest, regressionsDescribes Week 1 Drill B, a straight sprint-to-light with touch check. Details setup, sprint distance, execution standards, work-rest, and simplifications for players with low sprint ability.
Sprint distance and cone placementStart positions and timing triggersTouch confirmation and finish rulesWork-rest and sprint volume planningRegressions for lower fitness levelsLesson 13Week 1 Drill A: Single light response with stationary start — setup, execution, work/rest, progressionsIntroduces Week 1 Drill A, a single-light response from still start. Explains setup, stance, execution, timing, and steps to build basic reaction speed with little movement complexity.
Starting stance and body alignmentLight placement and reaction distanceExecution sequence and timing focusWork-rest ratios and volume targetsProgressions for added complexity