Lesson 1Purging unused geometry, materials, and components; reducing file size and optimising for V-RayOptimise SketchUp files by purging unused content, consolidating materials, and simplifying components. You will reduce file size, improve performance, and prepare models that load quickly and render efficiently in V-Ray, ensuring smooth workflows for your projects.
Purging unused components and materialsMerging and renaming duplicate materialsReplacing heavy assets with lighter onesCleaning unused layers, tags, and stylesPreparing geometry for V-Ray proxiesSaving lightweight delivery versionsLesson 2Modelling architectural elements: walls, floors, ceilings, skirting/baseboards, window and door recessesDevelop clean, buildable architectural shells by modelling walls, floors, ceilings, and trims with realistic thicknesses. You will learn to handle recesses, offsets, and intersections that stay tidy in plans, sections, and V-Ray renders, creating professional-quality models.
Wall thicknesses and height controlFloor slabs, finishes, and level changesCeiling planes, drops, and soffitsModelling skirting and baseboards cleanlyWindow and door recess detailsChecking intersections in section cutsLesson 3Setting up SketchUp templates: units, precision, page setup, and scene organisationConfigure SketchUp templates that enforce consistent units, precision, and page setups across projects. You will organise default layers/tags, scenes, and styles so every new file starts clean, coordinated, and ready for V-Ray integration, saving time on future designs.
Choosing units and modelling precisionDefault styles, edges, and face settingsPage setup, scales, and export presetsBase tags for architecture and furnitureStarter scenes for plans and elevationsSaving and sharing custom templatesLesson 4Understanding project constraints: room dimensions, window and door placements, ceiling heightTranslate project constraints into a precise SketchUp model framework. You will set room dimensions, ceiling heights, and opening positions from drawings or site data, ensuring the digital space matches real-world design limitations for accurate representations.
Reading plans and key dimensionsSetting room width, depth, and heightPositioning doors and windows accuratelyCoordinating ceiling heights and dropsChecking clearances and circulationUpdating models when constraints changeLesson 5Using groups and components for architecture vs furniture: naming conventions and nested componentsOrganise geometry using groups and components tailored to architecture, furniture, and decor. You will define naming conventions, nesting strategies, and axes so edits stay localised and models remain easy to navigate and update, enhancing your project efficiency.
When to group versus make componentSeparating architecture and furnitureNaming conventions and prefixesNesting components by categorySetting component axes and insertion pointsLocking, hiding, and isolating elementsLesson 6Modelling efficient construction thicknesses, junctions and clean intersections to avoid rendering artefactsModel realistic construction thicknesses and junctions that intersect cleanly, preventing light leaks and shading artefacts. You will refine corners, reveals, and overlaps so V-Ray renders show crisp edges and believable contact shadows, achieving high-quality outputs.
Choosing realistic wall and slab thicknessesModelling clean wall-to-floor junctionsHandling wall-to-ceiling and soffit joinsAvoiding gaps that cause light leaksRefining reveals, trims, and returnsTesting junctions with V-Ray previewsLesson 7Creating openings: precise window and door geometry with correct sill and head heightsLearn to model doors and windows with exact sill and head heights, correct clearances, and clean geometry. You will set reference levels, control openings in thick walls, and prepare elements that work reliably in sections and renders for professional results.
Setting story levels, sills, and headsModelling jambs, frames, and casingsControlling wall thickness around openingsUsing guides and inference for alignmentCreating reusable door and window componentsLesson 8Importing and cleaning 3D Warehouse assets: evaluating polycount, removing unnecessary geometry, converting to componentsMaster a robust workflow for importing 3D Warehouse assets, evaluating their quality, and cleaning them for production. You will reduce polycount, remove hidden junk, fix materials, and convert messy groups into efficient components, streamlining your design process.
Evaluating polycount and model complexityIdentifying bad geometry and hidden junkSimplifying meshes and reducing detailFixing materials, axes, and face orientationConverting groups to nested componentsLesson 9Managing model scale and tolerances: avoiding tiny faces, coplanar edges, and non-manifold geometryUnderstand how scale and tolerances affect SketchUp geometry stability. You will avoid tiny faces, fix coplanar issues, and detect non-manifold edges, ensuring models remain solid, clean, and reliable for sectioning and V-Ray rendering in your projects.
Working at real scale versus scaled-upAvoiding tiny faces and short edgesDetecting and fixing non-manifold geometryManaging coplanar faces and z-fightingUsing solid tools on clean volumesLesson 10Creating parametric-friendly components: sofa, table, media unit with correct pivots and originsDesign parametric-friendly furniture components that scale predictably and insert cleanly. You will model sofas, tables, and media units with correct origins, axes, and segmentation that support dynamic scaling or V-Ray proxies later, for flexible designs.
Planning scalable furniture geometrySetting origins, axes, and pivotsSegmenting parts for flexible scalingCreating sofa, table, and media unitsPreparing components for Dynamic optionsOrganising materials for easy edits