Choose your language
Assembly Course
From 4 to 360h of flexible workload

Assembly Course

Go beyond high-level languages and take full control of the machine. This Assembly course takes you from number systems and CPU architecture all the way to SIMD optimization, system calls, and bare-metal hardware programming. You will write real programs, manage memory directly, and understand exactly what your code does at the instruction level.

What you will learn:

You will start with binary arithmetic and CPU fundamentals, then move into writing and assembling real programs using core instruction sets and addressing modes. You will implement procedures with proper stack frames, calling conventions, and recursive logic. The course covers memory organization, dynamic allocation, and data structures built entirely in assembly. You will interface with the operating system through system calls, handle hardware interrupts, and write interrupt service routines. Advanced topics include SIMD vectorization, cache optimization, instruction scheduling, and branchless code techniques. You will also learn to debug binaries, reverse-engineer compiled code, and apply security mitigations at the instruction level.

How you study in practice Assembly Course

How you practise Assembly Course

For companies looking to train their teams

With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.

Click here

Course content

8 Chapters40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Assembly Language

  • Lesson 1 • Assembly Language vs. Machine Code

    Contrasts mnemonics, opcodes, and binary encoding to show how assemblers translate source to object code. Learners understand the one-to-one mapping between assembly and machine instructions.

  • Lesson 2 • Number Systems and Data Representation

    Teaches binary, octal, hexadecimal, and two's complement arithmetic. Provides the numeric fluency required to read and write raw machine values.

  • Lesson 3 • Setting Up the Development Environment

    Guides installation of an assembler, linker, and debugger toolchain. Learners produce and run their first minimal program before advancing to instruction syntax.

  • Lesson 4 • Computer Architecture Essentials

    Covers CPU components, memory hierarchy, and the bus system. Establishes the hardware context that makes every assembly instruction meaningful.

  • Lesson 5 • The Fetch-Decode-Execute Cycle

    Traces a single instruction from memory fetch through execution and result writeback. Grounds learners in the runtime behaviour that assembly code directly controls.

Chapter 2See details

Core Instruction Set and Syntax

  • Lesson 1 • Addressing Modes in Depth

    Covers immediate, direct, register-indirect, base-plus-offset, and scaled-index modes. Learners select the correct mode for each memory-access scenario.

  • Lesson 2 • Shift and Rotate Instructions

    Introduces SHL, SHR, SAR, ROL, RCL, and their count operands. Learners use shifts for fast multiplication, division, and bit-field extraction.

  • Lesson 3 • Instruction Format and Operand Types

    Explains opcode fields, operand sizes, and prefix bytes. Connects syntax rules to the binary encoding introduced in Chapter 1.

  • Lesson 4 • Arithmetic and Logic Instructions

    Teaches ADD, SUB, MUL, DIV, AND, OR, XOR, and NOT with flag effects. Learners perform integer arithmetic and bitwise operations on register and memory operands.

  • Lesson 5 • Data Movement Instructions

    Covers MOV, PUSH, POP, XCHG, and related transfer instructions. Learners move data between registers, memory, and the stack with correct syntax.

Chapter 3See details

Control Flow and Branching

  • Lesson 1 • Unconditional and Short Jumps

    Covers JMP with near, far, and short encodings and their displacement limits. Learners choose the correct jump form to avoid assembler range errors.

  • Lesson 2 • Flags and Conditional Jumps

    Maps each conditional jump mnemonic to the flag combination it tests. Learners implement if-else and switch logic using CMP, TEST, and Jcc instructions.

  • Lesson 3 • String and Block Operations

    Covers MOVS, CMPS, SCAS, LODS, STOS with REP prefixes for bulk data operations. Learners process arrays and buffers efficiently without explicit loop bodies.

  • Lesson 4 • Structured Control Flow Patterns

    Translates nested if-else, switch-case, and break/continue into clean assembly idioms. Learners write readable, maintainable branch code using consistent label conventions.

  • Lesson 5 • Loop Constructs in Assembly

    Implements counted loops with LOOP, LOOPE, LOOPNE, and counter-register patterns. Learners convert for, while, and do-while structures into assembly.

Chapter 4See details

Procedures, the Stack, and Calling Conventions

  • Lesson 1 • Stack Architecture and Management

    Explains stack growth direction, stack pointer discipline, and alignment requirements. Learners manipulate the stack safely without corrupting adjacent data.

  • Lesson 2 • Argument Passing and Return Values

    Covers register-based and stack-based argument passing for common calling conventions. Learners write procedures that accept multiple arguments and return scalar and aggregate values.

  • Lesson 3 • Stack Frame Construction

    Covers prologue and epilogue patterns using PUSH RBP, MOV RBP RSP, and LEAVE. Learners build frames that correctly allocate local variables and save caller registers.

  • Lesson 4 • CALL and RET Mechanics

    Traces how CALL pushes the return address and RET pops it to resume the caller. Learners understand the exact stack state at each point in a call sequence.

  • Lesson 5 • Recursive Procedures

    Implements factorial, Fibonacci, and tree-traversal recursion in assembly. Learners manage per-call stack frames and identify tail-call optimisation opportunities.

Chapter 5See details

Memory Organisation and Data Structures

  • Lesson 1 • Arrays and Pointer Arithmetic

    Covers element-size scaling, base-plus-index access, and bounds awareness. Learners traverse and modify arrays of bytes, words, and double words in assembly.

  • Lesson 2 • Dynamic Memory Allocation

    Interfaces with OS heap allocation system calls to request and release memory. Learners implement a simple allocator loop and handle allocation failure.

  • Lesson 3 • Structs and Record Layout

    Maps C-style struct fields to fixed offsets and explains padding for alignment. Learners access struct members using base-register-plus-offset addressing.

  • Lesson 4 • Linked Lists and Stack Structures

    Builds singly linked lists and software stacks using dynamic allocation and pointer chaining. Learners insert, delete, and traverse nodes entirely in assembly.

  • Lesson 5 • Memory Segments and Sections

    Explains .text, .data, .bss, and .rodata sections and their runtime permissions. Learners place variables and constants in the correct section for each use case.

Chapter 6See details

System Calls and I/O Programming

  • Lesson 1 • Console Input and Output

    Implements read and write system calls for stdin and stdout with buffer management. Learners build reusable print-string and read-line routines.

  • Lesson 2 • Process Control System Calls

    Uses exit, fork, exec, and wait calls to manage process lifecycle. Learners write a program that spawns a child process and collects its exit status.

  • Lesson 3 • System Call Interface Fundamentals

    Explains the system call number, argument registers, and kernel-entry mechanism. Learners invoke a minimal write call and verify the return value.

  • Lesson 4 • Error Handling and Robustness

    Checks return values, maps error codes to messages, and implements retry logic. Learners produce programs that degrade gracefully on system call failure.

  • Lesson 5 • File Operations

    Covers open, read, write, seek, and close system calls for file descriptors. Learners create, populate, and read back a binary file from assembly.

Chapter 7See details

Interrupts, Exceptions, and Hardware Interaction

  • Lesson 1 • Interrupt Architecture Overview

    Explains maskable and non-maskable interrupts, the interrupt vector table, and priority levels. Learners map interrupt sources to handler addresses in the vector table.

  • Lesson 2 • CPU Exceptions and Fault Handling

    Covers divide-by-zero, invalid opcode, page fault, and general protection fault handlers. Learners install exception handlers that log faults and recover or terminate cleanly.

  • Lesson 3 • Memory-Mapped I/O and Device Registers

    Accesses device control registers through memory addresses using volatile-aware load/store patterns. Learners toggle a hardware output by writing to a mapped register address.

  • Lesson 4 • Port-Mapped I/O

    Uses IN and OUT instructions to read and write hardware device registers via I/O ports. Learners implement a polling loop for a simple hardware peripheral.

  • Lesson 5 • Writing Interrupt Service Routines

    Covers ISR entry, context save, handler body, EOI signal, and IRET. Learners write a timer ISR that increments a counter without corrupting main-program state.

Chapter 8See details

Optimisation and Advanced Techniques

  • Lesson 1 • SIMD Fundamentals with Vector Instructions

    Introduces packed integer and floating-point operations using vector registers. Learners vectorise a scalar loop to process multiple data elements per instruction.

  • Lesson 2 • Instruction Scheduling and Pipelining

    Covers pipeline hazards, data dependencies, and reordering rules for throughput. Learners reorder instruction sequences to eliminate stalls in a sample loop.

  • Lesson 3 • Branch Elimination and Branchless Code

    Replaces conditional jumps with conditional moves, bit tricks, and arithmetic predicates. Learners convert branch-heavy code to branchless equivalents and measure the speedup.

  • Lesson 4 • Cache Optimisation Strategies

    Applies spatial and temporal locality principles to data layout and access patterns. Learners restructure array traversals to reduce cache misses and improve throughput.

  • Lesson 5 • Profiling and Micro-Benchmark Design

    Uses performance counters, RDTSC, and profiling tools to measure instruction throughput and latency. Learners design repeatable micro-benchmarks and interpret counter data.

Certification
Certification

Your valid completion certificate

This course is for you:

  • C or C++ developer: wanting to understand what the compiler actually produces.

  • Computer science student: ready to connect theory to real hardware behaviour.

  • Embedded systems hobbyist: building projects that demand direct hardware control.

  • Cybersecurity enthusiast: needing low-level skills for binary analysis and exploitation.

  • Game developer: chasing every last cycle in performance-critical rendering code.

  • Career changer: transitioning into systems programming from a scripting background.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

Top qualifications

FAQ

Who is Elevify? How does it work?

Do the courses have certificates?

Are the courses free?

What is the course workload?

What are the courses like?

How do the courses work?

What is the duration of the courses?

What is the cost or price of the courses?

What is an EAD or online course and how does it work?

PDF Course