
Assembly Course
Go beyond high-level languages and take full control of the machine. This Assembly course takes you from number systems and CPU architecture all the way to SIMD optimization, system calls, and bare-metal hardware programming. You will write real programs, manage memory directly, and understand exactly what your code does at the instruction level.
What you will learn:
You will start with binary arithmetic and CPU fundamentals, then move into writing and assembling real programs using core instruction sets and addressing modes. You will implement procedures with proper stack frames, calling conventions, and recursive logic. The course covers memory organization, dynamic allocation, and data structures built entirely in assembly. You will interface with the operating system through system calls, handle hardware interrupts, and write interrupt service routines. Advanced topics include SIMD vectorization, cache optimization, instruction scheduling, and branchless code techniques. You will also learn to debug binaries, reverse-engineer compiled code, and apply security mitigations at the instruction level.
How you study in practice Assembly Course
How you practise Assembly Course
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Assembly Language
Foundations of Assembly Language
Lesson 1 • Assembly Language vs. Machine Code
Contrasts mnemonics, opcodes, and binary encoding to show how assemblers translate source to object code. Learners understand the one-to-one mapping between assembly and machine instructions.
Lesson 2 • Number Systems and Data Representation
Teaches binary, octal, hexadecimal, and two's complement arithmetic. Provides the numeric fluency required to read and write raw machine values.
Lesson 3 • Setting Up the Development Environment
Guides installation of an assembler, linker, and debugger toolchain. Learners produce and run their first minimal program before advancing to instruction syntax.
Lesson 4 • Computer Architecture Essentials
Covers CPU components, memory hierarchy, and the bus system. Establishes the hardware context that makes every assembly instruction meaningful.
Lesson 5 • The Fetch-Decode-Execute Cycle
Traces a single instruction from memory fetch through execution and result writeback. Grounds learners in the runtime behaviour that assembly code directly controls.
Chapter 2HideHide detailsSee detailsCore Instruction Set and Syntax
Core Instruction Set and Syntax
Lesson 1 • Addressing Modes in Depth
Covers immediate, direct, register-indirect, base-plus-offset, and scaled-index modes. Learners select the correct mode for each memory-access scenario.
Lesson 2 • Shift and Rotate Instructions
Introduces SHL, SHR, SAR, ROL, RCL, and their count operands. Learners use shifts for fast multiplication, division, and bit-field extraction.
Lesson 3 • Instruction Format and Operand Types
Explains opcode fields, operand sizes, and prefix bytes. Connects syntax rules to the binary encoding introduced in Chapter 1.
Lesson 4 • Arithmetic and Logic Instructions
Teaches ADD, SUB, MUL, DIV, AND, OR, XOR, and NOT with flag effects. Learners perform integer arithmetic and bitwise operations on register and memory operands.
Lesson 5 • Data Movement Instructions
Covers MOV, PUSH, POP, XCHG, and related transfer instructions. Learners move data between registers, memory, and the stack with correct syntax.
Chapter 3HideHide detailsSee detailsControl Flow and Branching
Control Flow and Branching
Lesson 1 • Unconditional and Short Jumps
Covers JMP with near, far, and short encodings and their displacement limits. Learners choose the correct jump form to avoid assembler range errors.
Lesson 2 • Flags and Conditional Jumps
Maps each conditional jump mnemonic to the flag combination it tests. Learners implement if-else and switch logic using CMP, TEST, and Jcc instructions.
Lesson 3 • String and Block Operations
Covers MOVS, CMPS, SCAS, LODS, STOS with REP prefixes for bulk data operations. Learners process arrays and buffers efficiently without explicit loop bodies.
Lesson 4 • Structured Control Flow Patterns
Translates nested if-else, switch-case, and break/continue into clean assembly idioms. Learners write readable, maintainable branch code using consistent label conventions.
Lesson 5 • Loop Constructs in Assembly
Implements counted loops with LOOP, LOOPE, LOOPNE, and counter-register patterns. Learners convert for, while, and do-while structures into assembly.
Chapter 4HideHide detailsSee detailsProcedures, the Stack, and Calling Conventions
Procedures, the Stack, and Calling Conventions
Lesson 1 • Stack Architecture and Management
Explains stack growth direction, stack pointer discipline, and alignment requirements. Learners manipulate the stack safely without corrupting adjacent data.
Lesson 2 • Argument Passing and Return Values
Covers register-based and stack-based argument passing for common calling conventions. Learners write procedures that accept multiple arguments and return scalar and aggregate values.
Lesson 3 • Stack Frame Construction
Covers prologue and epilogue patterns using PUSH RBP, MOV RBP RSP, and LEAVE. Learners build frames that correctly allocate local variables and save caller registers.
Lesson 4 • CALL and RET Mechanics
Traces how CALL pushes the return address and RET pops it to resume the caller. Learners understand the exact stack state at each point in a call sequence.
Lesson 5 • Recursive Procedures
Implements factorial, Fibonacci, and tree-traversal recursion in assembly. Learners manage per-call stack frames and identify tail-call optimisation opportunities.
Chapter 5HideHide detailsSee detailsMemory Organisation and Data Structures
Memory Organisation and Data Structures
Lesson 1 • Arrays and Pointer Arithmetic
Covers element-size scaling, base-plus-index access, and bounds awareness. Learners traverse and modify arrays of bytes, words, and double words in assembly.
Lesson 2 • Dynamic Memory Allocation
Interfaces with OS heap allocation system calls to request and release memory. Learners implement a simple allocator loop and handle allocation failure.
Lesson 3 • Structs and Record Layout
Maps C-style struct fields to fixed offsets and explains padding for alignment. Learners access struct members using base-register-plus-offset addressing.
Lesson 4 • Linked Lists and Stack Structures
Builds singly linked lists and software stacks using dynamic allocation and pointer chaining. Learners insert, delete, and traverse nodes entirely in assembly.
Lesson 5 • Memory Segments and Sections
Explains .text, .data, .bss, and .rodata sections and their runtime permissions. Learners place variables and constants in the correct section for each use case.
Chapter 6HideHide detailsSee detailsSystem Calls and I/O Programming
System Calls and I/O Programming
Lesson 1 • Console Input and Output
Implements read and write system calls for stdin and stdout with buffer management. Learners build reusable print-string and read-line routines.
Lesson 2 • Process Control System Calls
Uses exit, fork, exec, and wait calls to manage process lifecycle. Learners write a program that spawns a child process and collects its exit status.
Lesson 3 • System Call Interface Fundamentals
Explains the system call number, argument registers, and kernel-entry mechanism. Learners invoke a minimal write call and verify the return value.
Lesson 4 • Error Handling and Robustness
Checks return values, maps error codes to messages, and implements retry logic. Learners produce programs that degrade gracefully on system call failure.
Lesson 5 • File Operations
Covers open, read, write, seek, and close system calls for file descriptors. Learners create, populate, and read back a binary file from assembly.
Chapter 7HideHide detailsSee detailsInterrupts, Exceptions, and Hardware Interaction
Interrupts, Exceptions, and Hardware Interaction
Lesson 1 • Interrupt Architecture Overview
Explains maskable and non-maskable interrupts, the interrupt vector table, and priority levels. Learners map interrupt sources to handler addresses in the vector table.
Lesson 2 • CPU Exceptions and Fault Handling
Covers divide-by-zero, invalid opcode, page fault, and general protection fault handlers. Learners install exception handlers that log faults and recover or terminate cleanly.
Lesson 3 • Memory-Mapped I/O and Device Registers
Accesses device control registers through memory addresses using volatile-aware load/store patterns. Learners toggle a hardware output by writing to a mapped register address.
Lesson 4 • Port-Mapped I/O
Uses IN and OUT instructions to read and write hardware device registers via I/O ports. Learners implement a polling loop for a simple hardware peripheral.
Lesson 5 • Writing Interrupt Service Routines
Covers ISR entry, context save, handler body, EOI signal, and IRET. Learners write a timer ISR that increments a counter without corrupting main-program state.
Chapter 8HideHide detailsSee detailsOptimisation and Advanced Techniques
Optimisation and Advanced Techniques
Lesson 1 • SIMD Fundamentals with Vector Instructions
Introduces packed integer and floating-point operations using vector registers. Learners vectorise a scalar loop to process multiple data elements per instruction.
Lesson 2 • Instruction Scheduling and Pipelining
Covers pipeline hazards, data dependencies, and reordering rules for throughput. Learners reorder instruction sequences to eliminate stalls in a sample loop.
Lesson 3 • Branch Elimination and Branchless Code
Replaces conditional jumps with conditional moves, bit tricks, and arithmetic predicates. Learners convert branch-heavy code to branchless equivalents and measure the speedup.
Lesson 4 • Cache Optimisation Strategies
Applies spatial and temporal locality principles to data layout and access patterns. Learners restructure array traversals to reduce cache misses and improve throughput.
Lesson 5 • Profiling and Micro-Benchmark Design
Uses performance counters, RDTSC, and profiling tools to measure instruction throughput and latency. Learners design repeatable micro-benchmarks and interpret counter data.

Your valid completion certificate
This course is for you:
C or C++ developer: wanting to understand what the compiler actually produces.
Computer science student: ready to connect theory to real hardware behaviour.
Embedded systems hobbyist: building projects that demand direct hardware control.
Cybersecurity enthusiast: needing low-level skills for binary analysis and exploitation.
Game developer: chasing every last cycle in performance-critical rendering code.
Career changer: transitioning into systems programming from a scripting background.
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