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Assembler course
From 4 to 360h of flexible workload

Assembler course

Go beyond high-level languages and take full control of the hardware. This Assembler Course teaches you x86-64 assembly from the ground up — registers, memory, control flow, calling conventions, and SIMD optimisation. You will write real programmes, interface with C, and analyse binary code like a professional.

What you will learn:

You will start with CPU architecture fundamentals and number systems, then move into the complete x86-64 instruction set covering data movement, arithmetic, logic, and control flow. You will master procedure calls, stack frame management, and standard calling conventions for both Linux and Windows. The course covers data structures in assembly, macro systems, and multi-file project organisation. You will also learn SIMD vectorisation, cache optimisation, and instruction-level performance tuning. Supplementary material covers debugging, reverse engineering, OS interaction via system calls, embedded bare-metal programming, and professional practices including testing and code review.

How you study in practice Assembler course

How you practise Assembler course

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Course content

8 Chapters36 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Assembly Language

  • Lesson 1 • Computer Architecture Essentials

    Covers CPU components, the fetch-decode-execute cycle, and memory hierarchy. Establishes the hardware context that makes assembly language meaningful.

  • Lesson 2 • Number Systems and Data Representation

    Teaches binary, octal, hexadecimal, and two's complement arithmetic. Provides the numeric fluency required to read and write assembly operands accurately.

  • Lesson 3 • Assembly Language vs. High-Level Languages

    Contrasts abstraction levels, compilation pipelines, and performance trade-offs. Motivates why low-level programming remains relevant in modern systems.

  • Lesson 4 • Assembler Toolchain Overview

    Introduces assemblers, linkers, loaders, and debuggers as a unified toolchain. Learners configure a working development environment by the end of this section.

Chapter 2See details

Registers, Memory, and Addressing

  • Lesson 1 • Memory Organisation and Segmentation

    Describes flat memory model, stack, heap, and code segments in a process address space. Grounds learners in where data lives before addressing modes are introduced.

  • Lesson 2 • Addressing Modes in Depth

    Covers immediate, register, direct, indirect, base-plus-offset, and scaled-index addressing. Learners select the correct mode for any given data access pattern.

  • Lesson 3 • Flags and Status Registers

    Explains the EFLAGS/RFLAGS register and individual flag bits set by arithmetic and logic operations. Prepares learners for conditional branching in later chapters.

  • Lesson 4 • General-Purpose Register Set

    Details the eight legacy and extended 64-bit general-purpose registers and their conventional uses. Connects register knowledge to operand specification in instructions.

Chapter 3See details

Core Instruction Set

  • Lesson 1 • String and Block Instructions

    Introduces MOVS, STOS, LODS, SCAS, and CMPS with REP prefixes for bulk data operations. Connects to efficient memory manipulation patterns used in real programs.

  • Lesson 2 • Data Movement Instructions

    Teaches MOV, MOVZX, MOVSX, LEA, XCHG, and PUSH/POP semantics and constraints. Forms the foundation for all subsequent instruction usage.

  • Lesson 3 • Logic and Bitwise Instructions

    Explains AND, OR, XOR, NOT, TEST, and CMP and their flag-setting behaviour. Enables learners to implement masking, toggling, and comparison operations.

  • Lesson 4 • Arithmetic Instructions

    Covers ADD, SUB, MUL, IMUL, DIV, IDIV, INC, DEC, and NEG with flag effects. Learners implement integer arithmetic routines and handle overflow conditions.

  • Lesson 5 • Shift and Rotate Instructions

    Teaches SHL, SHR, SAR, ROL, ROR, RCL, and RCR with carry-flag interaction. Learners use shifts for fast multiplication, division, and bit-field extraction.

Chapter 4See details

Control Flow and Branching

  • Lesson 1 • Unconditional Jumps and Labels

    Covers JMP instruction forms, label definition, and short vs. near vs. far jump encoding. Establishes the mechanics of program counter manipulation.

  • Lesson 2 • Loop Constructs and LOOP Instruction

    Teaches LOOP, LOOPE, and LOOPNE instructions alongside CX/ECX/RCX-based counting. Learners implement counted loops and compare efficiency with Jcc alternatives.

  • Lesson 3 • Structured Control Flow Patterns

    Translates while, do-while, for, and switch patterns into idiomatic assembly sequences. Reinforces clean label naming and fall-through discipline.

  • Lesson 4 • Conditional Jump Instructions

    Maps all Jcc mnemonics to their flag conditions for signed and unsigned comparisons. Learners implement if-else and switch-like structures in assembly.

Chapter 5See details

Procedures, the Stack, and Calling Conventions

  • Lesson 1 • Stack Architecture and Operations

    Explains the stack pointer, base pointer, push/pop mechanics, and stack growth direction. Provides the mental model needed to understand procedure frames.

  • Lesson 2 • Calling Conventions

    Covers System V AMD64 ABI and Windows x64 calling conventions: argument registers, shadow space, and return values. Enables correct C-to-assembly interoperability.

  • Lesson 3 • Stack Frames and Local Variables

    Teaches prologue and epilogue patterns, frame pointer setup, and local variable allocation. Learners build procedures with correct frame management.

  • Lesson 4 • CALL and RET Mechanics

    Details how CALL pushes the return address and RET pops it, including near and far variants. Learners trace execution flow through nested procedure calls.

  • Lesson 5 • Recursive Procedures

    Implements recursive algorithms in assembly, managing stack depth and base cases explicitly. Reinforces frame discipline under repeated self-calls.

Chapter 6See details

Data Structures in Assembly

  • Lesson 1 • Arrays and Indexed Access

    Covers one-dimensional and multi-dimensional array layout, element size scaling, and bounds checking. Connects scaled-index addressing to real array traversal.

  • Lesson 2 • Linked Lists and Dynamic Structures

    Implements singly and doubly linked list traversal, insertion, and deletion in assembly. Demonstrates dynamic pointer chasing without high-level language support.

  • Lesson 3 • Pointers and Pointer Arithmetic

    Teaches pointer dereferencing, pointer arithmetic, and null-pointer guards in assembly. Bridges C pointer semantics to assembly memory access patterns.

  • Lesson 4 • Structures and Record Layout

    Explains struct field offsets, alignment padding, and size calculation in assembly. Learners define and access struct fields using base-plus-offset addressing.

Chapter 7See details

Macros, Directives, and Modular Assembly

  • Lesson 1 • Multi-File Projects and Linking

    Explains GLOBAL, EXTERN, and PUBLIC directives for cross-file symbol visibility. Learners build and link multi-module assembly projects correctly.

  • Lesson 2 • Assembler Directives

    Covers data definition directives (DB, DW, DD, DQ), section declarations, and alignment directives. Teaches how directives control object file layout.

  • Lesson 3 • Structured Macro Libraries

    Organises reusable macros into include files and applies include guards. Establishes professional code organisation practices for large assembly projects.

  • Lesson 4 • Macro Definition and Expansion

    Teaches single-line and multi-line macro syntax, parameters, and local labels. Learners replace repetitive code blocks with parameterised macros.

  • Lesson 5 • Conditional Assembly

    Uses IF, IFDEF, IFNDEF, ELSE, and ENDIF directives to produce platform-specific code paths. Enables a single source file to target multiple configurations.

Chapter 8See details

Advanced Topics and Optimisation

  • Lesson 1 • Profiling and Performance Analysis

    Uses performance counters, disassembly inspection, and benchmarking to identify bottlenecks. Learners iterate on assembly code guided by quantitative profiling data.

  • Lesson 2 • Cache and Memory Optimisation

    Teaches cache-line awareness, prefetch instructions, and data layout for spatial locality. Learners restructure data access patterns to minimise cache misses.

  • Lesson 3 • Inline Assembly in C Programs

    Covers GCC extended inline assembly syntax: constraints, clobber lists, and volatile qualifiers. Learners embed optimised assembly snippets inside C source files.

  • Lesson 4 • SIMD and Vector Instructions

    Introduces SSE2 and AVX2 registers, data types, and packed arithmetic instructions. Learners vectorise scalar loops to process multiple data elements per cycle.

  • Lesson 5 • Instruction-Level Optimisation

    Applies instruction scheduling, register allocation, and loop unrolling to reduce latency. Learners rewrite hot loops using CPU pipeline and throughput data.

Certification
Certification

Your valid completion certificate

This course is for you:

  • C/C++ developer: wants to understand what the compiler produces under the hood.

  • Computer science student: needs to connect coursework theory to real hardware behaviour.

  • Security researcher: must read and reason about compiled binaries during vulnerability analysis.

  • Game or graphics programmer: seeks instruction-level control to squeeze out extra performance.

  • Embedded systems hobbyist: wants to programme microcontrollers and peripherals without OS abstractions.

  • Career changer: building a systems programming portfolio to break into low-level engineering roles.

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