
Android game development course
Build real Android games from the ground up — from your first game loop to a published app on the Play Store. This course covers 2D graphics, physics, touch controls, audio, and monetisation with hands-on Kotlin and Java code. Every chapter delivers working, runnable results you can show off immediately.
What you will learn:
You will set up a professional Android development environment and build a complete 2D game engine step by step. You will master Kotlin programming, sprite rendering, collision detection, and physics simulation. You will implement touch controls, sound effects, menus, and a game state machine. You will optimise your game to run smoothly on low-end and mid-range Android devices. You will also integrate ads and in-app purchases, then sign and publish your finished game to the Google Play Store.
How you study in practice Android game development course
How you practise Android game development course
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsAndroid Game Development Foundations
Android Game Development Foundations
Lesson 1 • Creating Your First Game Project
Scaffolds a minimal game loop project from scratch. Connects environment setup to a tangible, runnable artifact on a device or emulator.
Lesson 2 • Development Environment Setup
Installs and configures Android Studio, SDK, and emulators. Ensures every learner has a functional, consistent workspace before writing code.
Lesson 3 • Choosing a Game Framework
Compares native Android Canvas, LibGDX, and Unity for Android. Learners select the right tool based on project scope and performance needs.
Lesson 4 • Android Platform and Game Ecosystem
Covers Android architecture, game market landscape, and platform constraints. Grounds all subsequent technical decisions in real-world context.
Chapter 2HideHide detailsSee detailsCore Java and Kotlin for Games
Core Java and Kotlin for Games
Lesson 1 • Concurrency and Threading Basics
Introduces threads, coroutines, and the game loop threading model. Prevents common race conditions and UI-thread violations in game code.
Lesson 2 • Debugging and Code Quality
Uses Logcat, breakpoints, and lint tools to find and fix bugs. Clean, debuggable code is essential before tackling complex game systems.
Lesson 3 • Kotlin Syntax Essentials
Introduces variables, data types, control flow, and functions in Kotlin. Provides the language foundation all subsequent game code depends on.
Lesson 4 • Collections and Data Structures
Covers lists, maps, and sets for managing game objects and state. Efficient data handling directly impacts game performance and scalability.
Lesson 5 • Object-Oriented Design for Games
Applies classes, inheritance, and interfaces to model game entities. Establishes reusable patterns used throughout the entire course.
Chapter 3HideHide detailsSee details2D Graphics and Rendering Pipeline
2D Graphics and Rendering Pipeline
Lesson 1 • SurfaceView and Game Loop
Implements a dedicated rendering thread with SurfaceView for smooth animation. This pattern underpins all real-time game rendering in the course.
Lesson 2 • Sprite Sheets and Animation
Loads sprite sheets and drives frame-based character animation. Animated sprites are the visual core of most 2D mobile games.
Lesson 3 • Android Canvas Drawing Fundamentals
Draws shapes, bitmaps, and text using the Canvas API. Establishes the baseline rendering knowledge needed before GPU-accelerated techniques.
Lesson 4 • Camera and Viewport Systems
Implements scrolling cameras and resolution-independent viewports. Ensures consistent visuals across the wide range of Android screen sizes.
Lesson 5 • OpenGL ES 2.0 Introduction
Sets up an OpenGL ES context and renders textured quads with shaders. GPU rendering unlocks performance beyond what Canvas can provide.
Chapter 4HideHide detailsSee detailsInput Handling and Touch Controls
Input Handling and Touch Controls
Lesson 1 • Virtual Joystick and Button Controls
Builds on-screen joysticks and buttons for action and platformer games. Custom controls must be responsive and visually clear for good UX.
Lesson 2 • Gesture Detection and Recognition
Uses GestureDetector and ScaleGestureDetector for swipes and pinches. Gesture-based controls improve usability in puzzle and strategy games.
Lesson 3 • Accelerometer and Gyroscope Input
Reads sensor data to drive tilt-based and motion-controlled gameplay. Sensor input adds immersion but requires careful calibration and filtering.
Lesson 4 • Touch Event Processing
Captures and interprets raw touch events including multi-touch pointers. Accurate input processing is the foundation of all player interaction.
Chapter 5HideHide detailsSee detailsGame Physics and Collision Detection
Game Physics and Collision Detection
Lesson 1 • Collision Response and Resolution
Resolves overlaps and applies impulse-based responses after detection. Proper resolution prevents tunnelling and produces realistic bouncing behaviour.
Lesson 2 • Integrating a Physics Library
Integrates Box2D via JBox2D or LibGDX physics extension for complex scenes. Libraries handle edge cases that manual physics cannot easily address.
Lesson 3 • Bounding Box Collision Detection
Detects AABB and circle collisions between game entities efficiently. Fast broad-phase detection is essential for maintaining frame rate.
Lesson 4 • Tile Maps and Platform Collision
Builds tile-based levels and resolves player-tile collisions for platformers. Tile maps are the most common level format in 2D mobile games.
Lesson 5 • Basic Physics Simulation
Applies velocity, acceleration, and gravity to game objects manually. Custom physics gives full control without the overhead of a full engine.
Chapter 6HideHide detailsSee detailsAudio, UI, and Game State Management
Audio, UI, and Game State Management
Lesson 1 • Heads-Up Display Design
Renders score, health bars, and timers as an overlay on the game view. A clear HUD communicates game state without obscuring gameplay.
Lesson 2 • Menu and Screen Navigation
Builds main menu, settings, and game-over screens with transitions. Smooth navigation between screens defines the overall game experience.
Lesson 3 • Sound Effects and Music Playback
Uses SoundPool for effects and MediaPlayer for background music. Audio feedback is critical to game feel and player engagement.
Lesson 4 • Game State Machine Implementation
Designs a finite state machine to manage play, pause, and end states. A clean state machine prevents logic bugs across complex game flows.
Lesson 5 • Saving and Loading Game Data
Persists scores, settings, and progress using SharedPreferences and files. Reliable save systems are expected in every commercial mobile game.
Chapter 7HideHide detailsSee detailsPerformance Optimisation for Mobile
Performance Optimisation for Mobile
Lesson 1 • Battery and Thermal Optimisation
Limits CPU wake-locks, background work, and GPU load to preserve battery. Thermal throttling silently degrades performance on sustained play sessions.
Lesson 2 • Memory Management and Garbage Collection
Minimises heap allocations in the game loop to reduce GC pauses. GC stalls cause visible frame drops that degrade player experience.
Lesson 3 • Level of Detail and Asset Scaling
Adapts asset quality and game complexity to device capability tiers. Dynamic LOD ensures consistent experience across the Android device spectrum.
Lesson 4 • Profiling Tools and Metrics
Uses Android Profiler to measure CPU, memory, and GPU frame times. Profiling before optimising prevents wasted effort on non-bottlenecks.
Lesson 5 • Rendering Performance Techniques
Reduces draw calls, overdraw, and texture memory to hit 60 fps targets. Rendering is the most common bottleneck in 2D mobile games.
Chapter 8HideHide detailsSee detailsPublishing and Monetisation
Publishing and Monetisation
Lesson 1 • Build Signing and Release Preparation
Generates a signed release APK or app bundle ready for store submission. Correct signing and build configuration prevents rejection at review.
Lesson 2 • Monetisation Models and Implementation
Implements in-app purchases, rewarded ads, and premium pricing strategies. Choosing the right model determines long-term revenue and player retention.
Lesson 3 • Post-Launch Updates and Maintenance
Plans update cadence, hotfix pipelines, and player feedback loops. Sustained engagement requires regular content and bug-fix releases.
Lesson 4 • Analytics and Crash Reporting
Integrates event analytics and crash reporting SDKs for post-launch insight. Data-driven decisions improve retention and guide future updates.
Lesson 5 • Store Listing and Metadata
Crafts compelling store descriptions, screenshots, and feature graphics. Strong metadata directly drives organic discovery and conversion rates.

Your valid completion certificate
This course is for you:
Beginner Android developers: eager to apply coding skills to game projects.
Hobbyist game designers: ready to move from ideas to working prototypes.
CS students: looking for a practical, portfolio-worthy capstone project.
Career changers: targeting mobile game studios after working in other software fields.
Indie creators: wanting full control over building and monetising their own game.
Web or backend developers: curious about real-time graphics and mobile game logic.
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