
Accessibility and Design Course
Master the full spectrum of accessible design — from foundational principles and disability awareness to UI patterns, testing protocols, and organisational strategy. This course equips designers, developers, and product professionals with the technical skills and advocacy tools to build inclusive experiences that meet global standards and reach every end user.
What you will learn:
You will learn how to apply accessibility principles across visual design, digital content, user interfaces, and physical environments. The course covers colour contrast, typography, semantic structure, ARIA, keyboard navigation, and assistive technology compatibility. You will conduct automated and manual accessibility audits and write clear remediation reports. You will also learn how to embed accessibility into agile workflows, design systems, and cross-functional team processes. By the end, you will be equipped to lead accessibility programmes and sustain compliance across entire product lifecycles.
How you study in practice Accessibility and Design Course
How you practise Accessibility and Design Course
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Accessibility and Design
Foundations of Accessibility and Design
Lesson 1 • History of Accessible Design
Traces accessible design from post-war rehabilitation movements to modern universal design. Provides historical motivation for current standards and practices.
Lesson 2 • Business and Ethical Case for Accessibility
Quantifies market reach, legal risk reduction, and brand equity gained through accessible design. Equips students to advocate for accessibility investment.
Lesson 3 • Disability Models and Perspectives
Contrasts medical, social, and biopsychosocial models of disability. Shapes the ethical lens students apply throughout the course.
Lesson 4 • Defining Accessibility in Design
Clarifies what accessibility means across physical, digital, and communication contexts. Anchors all subsequent chapters in a shared, precise definition.
Lesson 5 • Regulatory and Standards Landscape
Surveys global accessibility regulations and voluntary standards without citing jurisdiction-specific codes. Prepares students to navigate compliance requirements professionally.
Chapter 2HideHide detailsSee detailsUnderstanding Users with Disabilities
Understanding Users with Disabilities
Lesson 1 • Assistive Technology Ecosystem
Maps the range of assistive technologies users rely on across disability categories. Ensures students design with real tool constraints and capabilities in mind.
Lesson 2 • Auditory and Speech Disabilities
Covers deafness, hard of hearing, and speech impairments and their media and interaction needs. Establishes the foundation for captioning and alternative communication design.
Lesson 3 • Motor and Physical Disabilities
Examines limited dexterity, paralysis, and tremor and their impact on interaction design. Grounds keyboard navigation and touch target decisions in real user context.
Lesson 4 • Visual Disabilities and Design Needs
Covers blindness, low vision, and color vision deficiency and their design implications. Directly informs colour, contrast, and layout decisions in later chapters.
Lesson 5 • Cognitive and Learning Disabilities
Addresses dyslexia, ADHD, memory impairments, and intellectual disabilities. Motivates plain language, consistent navigation, and reduced cognitive load techniques.
Chapter 3HideHide detailsSee detailsCore Principles of Universal Design
Core Principles of Universal Design
Lesson 1 • Size and Space for Approach and Use
Applies spatial design principles for users of varying size, posture, and mobility aids. Bridges universal design theory to physical environment and product layout practice.
Lesson 2 • Perceptible Information Principle
Teaches redundant coding across sensory channels to communicate essential information. Prepares students for multimodal design decisions in digital and physical contexts.
Lesson 3 • Flexibility and Simple Use Principles
Covers adaptability to user preferences and elimination of unnecessary complexity. Connects directly to cognitive load reduction and motor accommodation techniques.
Lesson 4 • Equitable Use Principle
Defines equitable use and distinguishes it from equal treatment. Students apply this principle to identify exclusionary design patterns.
Lesson 5 • Tolerance for Error and Low Physical Effort
Addresses hazard minimization and energy-efficient interaction design. Directly informs error prevention, undo mechanisms, and ergonomic layout decisions.
Chapter 4HideHide detailsSee detailsAccessible Visual and Graphic Design
Accessible Visual and Graphic Design
Lesson 1 • Colour Theory and Contrast Accessibility
Teaches contrast ratio requirements and colour-independent information encoding. Directly addresses visual disability needs identified in Chapter 2.
Lesson 2 • Accessible Imagery and Icons
Addresses alt text strategy, decorative vs. informative image classification, and icon labelling. Prepares students to make every visual asset accessible.
Lesson 3 • Layout and Visual Hierarchy
Applies grid systems, whitespace, and visual grouping to reduce cognitive load. Ensures predictable structure that benefits screen reader and sighted users alike.
Lesson 4 • Accessible Typography
Covers typeface selection, size, spacing, and line length for maximum readability. Supports users with low vision and cognitive disabilities simultaneously.
Lesson 5 • Data Visualisation Accessibility
Applies colour, pattern, and text alternatives to make charts and graphs accessible. Extends visual design skills to information-dense content types.
Chapter 5HideHide detailsSee detailsAccessible Digital Content and Documents
Accessible Digital Content and Documents
Lesson 1 • Plain Language and Readable Content
Applies plain language principles to reduce reading level and cognitive demand. Directly supports users with cognitive and literacy-related disabilities.
Lesson 2 • Accessible Forms and Interactive Elements
Covers label association, error identification, and keyboard-operable form controls. Addresses motor and cognitive disability needs from Chapter 2.
Lesson 3 • Semantic Structure and Heading Hierarchy
Teaches proper use of headings, lists, and landmarks to create navigable document structure. Builds directly on visual hierarchy concepts from Chapter 4.
Lesson 4 • PDF and Document Accessibility
Covers tagging, reading order, and metadata requirements for accessible PDF and office documents. Extends web accessibility skills to common document formats.
Lesson 5 • Accessible Tables and Data Structures
Applies header association, caption use, and scope attributes to data tables. Ensures complex data is navigable by screen reader users.
Chapter 6HideHide detailsSee detailsAccessible User Interface Design
Accessible User Interface Design
Lesson 1 • Touch and Pointer Accessibility
Applies minimum touch target sizing, gesture alternatives, and pointer cancellation techniques. Addresses mobile and tablet interaction for users with motor disabilities.
Lesson 2 • ARIA Roles, States, and Properties
Covers ARIA landmark roles, live regions, and widget patterns for dynamic content. Enables students to make custom components accessible beyond native HTML.
Lesson 3 • Motion, Animation, and Sensory Design
Addresses vestibular disorders, photosensitivity, and cognitive distraction caused by motion. Teaches reduced-motion preferences and flicker threshold compliance.
Lesson 4 • Keyboard Navigation and Focus Management
Teaches logical tab order, visible focus indicators, and focus trap management. Builds on motor disability knowledge from Chapter 2 and semantic structure from Chapter 5.
Lesson 5 • Accessible Component Patterns
Applies accessibility techniques to common UI components including menus, carousels, and modals. Consolidates all UI accessibility skills into reusable, testable patterns.
Chapter 7HideHide detailsSee detailsAccessibility Testing and Evaluation
Accessibility Testing and Evaluation
Lesson 1 • Testing with Assistive Technologies
Provides hands-on protocols for testing with major screen readers and voice control software. Builds practical skill in evaluating real assistive technology compatibility.
Lesson 2 • User Testing with Disabled Participants
Teaches ethical recruitment, session facilitation, and analysis of usability tests with disabled users. Grounds evaluation in authentic user experience beyond technical compliance.
Lesson 3 • Automated Testing Tools and Workflows
Surveys browser extensions, CI pipeline tools, and linting rules for automated accessibility checks. Establishes the first layer of a multi-method testing strategy.
Lesson 4 • Manual Testing Techniques
Covers keyboard-only navigation testing, screen reader testing protocols, and zoom testing. Addresses the 70% of issues automated tools cannot detect.
Lesson 5 • Audit Reporting and Remediation Planning
Structures WCAG-referenced audit reports with severity ratings and actionable fix guidance. Prepares students to communicate findings to developers and stakeholders.
Chapter 8HideHide detailsSee detailsEmbedding Accessibility in Design Processes
Embedding Accessibility in Design Processes
Lesson 1 • Sustaining Accessibility Over Time
Addresses regression prevention, continuous monitoring, and accessibility culture maintenance. Closes the course by preparing students for ongoing professional practice.
Lesson 2 • Agile and Lean Accessibility Integration
Inserts accessibility criteria into user stories, definition of done, and sprint reviews. Prevents accessibility debt accumulation in iterative development environments.
Lesson 3 • Building an Accessibility Maturity Programme
Applies maturity models to assess and advance organisational accessibility capability. Equips students to lead long-term accessibility transformation initiatives.
Lesson 4 • Accessibility in Design Systems
Embeds accessible tokens, component documentation, and usage guidelines into design systems. Scales individual accessible design decisions across entire product suites.
Lesson 5 • Cross-Functional Team Collaboration
Defines accessibility roles and handoff protocols across design, development, and QA teams. Ensures no accessibility gap exists between design intent and built output.

Your valid completion certificate
This course is for you:
UX designers: ready to make inclusion a core design practice.
Front-end developers: wanting to write code that works for everyone.
Product managers: responsible for shipping compliant, user-centred products.
Graphic designers: looking to expand their practice into accessible communication.
Career changers: entering tech with a passion for equitable digital experiences.
Accessibility coordinators: seeking structured knowledge to back their advocacy work.
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