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Accessibility and Design Course
From 4 to 360h of flexible workload

Accessibility and Design Course

Master the full spectrum of accessible design — from foundational principles and disability awareness to UI patterns, testing protocols, and organisational strategy. This course equips designers, developers, and product professionals with the technical skills and advocacy tools to build inclusive experiences that meet global standards and reach every end user.

What you will learn:

You will learn how to apply accessibility principles across visual design, digital content, user interfaces, and physical environments. The course covers colour contrast, typography, semantic structure, ARIA, keyboard navigation, and assistive technology compatibility. You will conduct automated and manual accessibility audits and write clear remediation reports. You will also learn how to embed accessibility into agile workflows, design systems, and cross-functional team processes. By the end, you will be equipped to lead accessibility programmes and sustain compliance across entire product lifecycles.

How you study in practice Accessibility and Design Course

How you practise Accessibility and Design Course

For companies looking to train their teams

With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.

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Course content

8 Chapters40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Accessibility and Design

  • Lesson 1 • History of Accessible Design

    Traces accessible design from post-war rehabilitation movements to modern universal design. Provides historical motivation for current standards and practices.

  • Lesson 2 • Business and Ethical Case for Accessibility

    Quantifies market reach, legal risk reduction, and brand equity gained through accessible design. Equips students to advocate for accessibility investment.

  • Lesson 3 • Disability Models and Perspectives

    Contrasts medical, social, and biopsychosocial models of disability. Shapes the ethical lens students apply throughout the course.

  • Lesson 4 • Defining Accessibility in Design

    Clarifies what accessibility means across physical, digital, and communication contexts. Anchors all subsequent chapters in a shared, precise definition.

  • Lesson 5 • Regulatory and Standards Landscape

    Surveys global accessibility regulations and voluntary standards without citing jurisdiction-specific codes. Prepares students to navigate compliance requirements professionally.

Chapter 2See details

Understanding Users with Disabilities

  • Lesson 1 • Assistive Technology Ecosystem

    Maps the range of assistive technologies users rely on across disability categories. Ensures students design with real tool constraints and capabilities in mind.

  • Lesson 2 • Auditory and Speech Disabilities

    Covers deafness, hard of hearing, and speech impairments and their media and interaction needs. Establishes the foundation for captioning and alternative communication design.

  • Lesson 3 • Motor and Physical Disabilities

    Examines limited dexterity, paralysis, and tremor and their impact on interaction design. Grounds keyboard navigation and touch target decisions in real user context.

  • Lesson 4 • Visual Disabilities and Design Needs

    Covers blindness, low vision, and color vision deficiency and their design implications. Directly informs colour, contrast, and layout decisions in later chapters.

  • Lesson 5 • Cognitive and Learning Disabilities

    Addresses dyslexia, ADHD, memory impairments, and intellectual disabilities. Motivates plain language, consistent navigation, and reduced cognitive load techniques.

Chapter 3See details

Core Principles of Universal Design

  • Lesson 1 • Size and Space for Approach and Use

    Applies spatial design principles for users of varying size, posture, and mobility aids. Bridges universal design theory to physical environment and product layout practice.

  • Lesson 2 • Perceptible Information Principle

    Teaches redundant coding across sensory channels to communicate essential information. Prepares students for multimodal design decisions in digital and physical contexts.

  • Lesson 3 • Flexibility and Simple Use Principles

    Covers adaptability to user preferences and elimination of unnecessary complexity. Connects directly to cognitive load reduction and motor accommodation techniques.

  • Lesson 4 • Equitable Use Principle

    Defines equitable use and distinguishes it from equal treatment. Students apply this principle to identify exclusionary design patterns.

  • Lesson 5 • Tolerance for Error and Low Physical Effort

    Addresses hazard minimization and energy-efficient interaction design. Directly informs error prevention, undo mechanisms, and ergonomic layout decisions.

Chapter 4See details

Accessible Visual and Graphic Design

  • Lesson 1 • Colour Theory and Contrast Accessibility

    Teaches contrast ratio requirements and colour-independent information encoding. Directly addresses visual disability needs identified in Chapter 2.

  • Lesson 2 • Accessible Imagery and Icons

    Addresses alt text strategy, decorative vs. informative image classification, and icon labelling. Prepares students to make every visual asset accessible.

  • Lesson 3 • Layout and Visual Hierarchy

    Applies grid systems, whitespace, and visual grouping to reduce cognitive load. Ensures predictable structure that benefits screen reader and sighted users alike.

  • Lesson 4 • Accessible Typography

    Covers typeface selection, size, spacing, and line length for maximum readability. Supports users with low vision and cognitive disabilities simultaneously.

  • Lesson 5 • Data Visualisation Accessibility

    Applies colour, pattern, and text alternatives to make charts and graphs accessible. Extends visual design skills to information-dense content types.

Chapter 5See details

Accessible Digital Content and Documents

  • Lesson 1 • Plain Language and Readable Content

    Applies plain language principles to reduce reading level and cognitive demand. Directly supports users with cognitive and literacy-related disabilities.

  • Lesson 2 • Accessible Forms and Interactive Elements

    Covers label association, error identification, and keyboard-operable form controls. Addresses motor and cognitive disability needs from Chapter 2.

  • Lesson 3 • Semantic Structure and Heading Hierarchy

    Teaches proper use of headings, lists, and landmarks to create navigable document structure. Builds directly on visual hierarchy concepts from Chapter 4.

  • Lesson 4 • PDF and Document Accessibility

    Covers tagging, reading order, and metadata requirements for accessible PDF and office documents. Extends web accessibility skills to common document formats.

  • Lesson 5 • Accessible Tables and Data Structures

    Applies header association, caption use, and scope attributes to data tables. Ensures complex data is navigable by screen reader users.

Chapter 6See details

Accessible User Interface Design

  • Lesson 1 • Touch and Pointer Accessibility

    Applies minimum touch target sizing, gesture alternatives, and pointer cancellation techniques. Addresses mobile and tablet interaction for users with motor disabilities.

  • Lesson 2 • ARIA Roles, States, and Properties

    Covers ARIA landmark roles, live regions, and widget patterns for dynamic content. Enables students to make custom components accessible beyond native HTML.

  • Lesson 3 • Motion, Animation, and Sensory Design

    Addresses vestibular disorders, photosensitivity, and cognitive distraction caused by motion. Teaches reduced-motion preferences and flicker threshold compliance.

  • Lesson 4 • Keyboard Navigation and Focus Management

    Teaches logical tab order, visible focus indicators, and focus trap management. Builds on motor disability knowledge from Chapter 2 and semantic structure from Chapter 5.

  • Lesson 5 • Accessible Component Patterns

    Applies accessibility techniques to common UI components including menus, carousels, and modals. Consolidates all UI accessibility skills into reusable, testable patterns.

Chapter 7See details

Accessibility Testing and Evaluation

  • Lesson 1 • Testing with Assistive Technologies

    Provides hands-on protocols for testing with major screen readers and voice control software. Builds practical skill in evaluating real assistive technology compatibility.

  • Lesson 2 • User Testing with Disabled Participants

    Teaches ethical recruitment, session facilitation, and analysis of usability tests with disabled users. Grounds evaluation in authentic user experience beyond technical compliance.

  • Lesson 3 • Automated Testing Tools and Workflows

    Surveys browser extensions, CI pipeline tools, and linting rules for automated accessibility checks. Establishes the first layer of a multi-method testing strategy.

  • Lesson 4 • Manual Testing Techniques

    Covers keyboard-only navigation testing, screen reader testing protocols, and zoom testing. Addresses the 70% of issues automated tools cannot detect.

  • Lesson 5 • Audit Reporting and Remediation Planning

    Structures WCAG-referenced audit reports with severity ratings and actionable fix guidance. Prepares students to communicate findings to developers and stakeholders.

Chapter 8See details

Embedding Accessibility in Design Processes

  • Lesson 1 • Sustaining Accessibility Over Time

    Addresses regression prevention, continuous monitoring, and accessibility culture maintenance. Closes the course by preparing students for ongoing professional practice.

  • Lesson 2 • Agile and Lean Accessibility Integration

    Inserts accessibility criteria into user stories, definition of done, and sprint reviews. Prevents accessibility debt accumulation in iterative development environments.

  • Lesson 3 • Building an Accessibility Maturity Programme

    Applies maturity models to assess and advance organisational accessibility capability. Equips students to lead long-term accessibility transformation initiatives.

  • Lesson 4 • Accessibility in Design Systems

    Embeds accessible tokens, component documentation, and usage guidelines into design systems. Scales individual accessible design decisions across entire product suites.

  • Lesson 5 • Cross-Functional Team Collaboration

    Defines accessibility roles and handoff protocols across design, development, and QA teams. Ensures no accessibility gap exists between design intent and built output.

Certification
Certification

Your valid completion certificate

This course is for you:

  • UX designers: ready to make inclusion a core design practice.

  • Front-end developers: wanting to write code that works for everyone.

  • Product managers: responsible for shipping compliant, user-centred products.

  • Graphic designers: looking to expand their practice into accessible communication.

  • Career changers: entering tech with a passion for equitable digital experiences.

  • Accessibility coordinators: seeking structured knowledge to back their advocacy work.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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