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3D Designer Course
From 4 to 360h of flexible workload

3D Designer Course

Master every stage of the 3D design pipeline, from modelling and texturing to rendering and animation. This course gives you the hands-on skills and industry knowledge to create professional-quality work across games, film, and visualisation. Build a portfolio that gets you hired.

What you will learn:

You will learn to model, texture, light, and render 3D assets using industry-standard techniques and tools. The course covers box modelling, subdivision surfaces, sculpting, and retopology for clean, production-ready meshes. You will create PBR materials, set up professional lighting rigs, and configure render engines for high-quality output. Character rigging, weight painting, and keyframe animation are included alongside physics simulations for cloth, fluid, and particles. You will also explore real-time workflows for game engines, architectural visualisation, and AI-assisted design tools. The course closes with portfolio curation and client communication strategies to prepare you for professional work.

How you study in practice 3D Designer Course

How you practise 3D Designer Course

For companies looking to train their teams

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Course content

8 Chapters39 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of 3D Design

  • Lesson 1 • Navigating the 3D Workspace

    Covers viewport controls, panel layouts, and interface customisation. Enables efficient navigation before any modelling begins.

  • Lesson 2 • Core 3D Terminology and Concepts

    Defines vertices, edges, faces, meshes, and normals. Provides the vocabulary required to follow professional workflows.

  • Lesson 3 • Introduction to Primitive Objects

    Explores built-in geometric primitives as starting points for models. Connects basic shapes to real-world design applications.

  • Lesson 4 • Understanding 3D Space and Coordinates

    Introduces the X, Y, Z axis system and spatial reasoning. Establishes the mental model needed for all subsequent modelling work.

Chapter 2See details

Modelling Techniques and Workflows

  • Lesson 1 • Modifiers and Procedural Modelling

    Explores non-destructive modifiers like mirror, array, and boolean. Enables efficient, editable workflows for complex and repetitive geometry.

  • Lesson 2 • Sculpting and Organic Modelling

    Covers brush-based sculpting for organic forms such as characters and terrain. Complements hard-surface skills with freeform shaping methods.

  • Lesson 3 • Retopology and Mesh Cleanup

    Teaches rebuilding dense or sculpted meshes into production-ready topology. Ensures models meet animation and rendering requirements.

  • Lesson 4 • Box Modelling Fundamentals

    Teaches shaping complex forms from a simple box using extrusion and loop cuts. Builds the most widely used hard-surface modelling approach.

  • Lesson 5 • Subdivision Surface Modelling

    Introduces subdivision modifiers to create smooth, organic shapes from low-poly cages. Connects control-loop placement to final surface quality.

Chapter 3See details

Materials, Shading, and Texturing

  • Lesson 1 • Procedural Textures and Node Networks

    Creates resolution-independent textures entirely within the node editor. Enables flexible, non-destructive surface design.

  • Lesson 2 • Texture Painting and Image Maps

    Teaches painting directly on 3D surfaces and using image textures. Connects hand-painted detail to the shader node network.

  • Lesson 3 • PBR Texturing Workflows

    Applies physically based rendering principles using albedo, normal, roughness, and AO maps. Produces photorealistic surface results.

  • Lesson 4 • UV Unwrapping and Mapping

    Covers the process of flattening 3D surfaces into 2D UV maps. Accurate UVs are prerequisite to all texture painting and baking.

  • Lesson 5 • Material Basics and Shader Nodes

    Introduces the node-based material editor and core shader inputs. Establishes how light interacts with surface properties.

Chapter 4See details

Lighting and Scene Composition

  • Lesson 1 • Scene Dressing and Storytelling

    Arranges props, backgrounds, and atmospheric elements to support a narrative. Elevates technical renders into purposeful visual compositions.

  • Lesson 2 • Camera Setup and Composition

    Covers focal length, depth of field, and compositional rules for 3D cameras. Translates photography principles into the 3D environment.

  • Lesson 3 • HDRI and Environment Lighting

    Uses high-dynamic-range images to create realistic ambient illumination. Connects environment lighting to physically accurate rendering.

  • Lesson 4 • Three-Point Lighting Setups

    Teaches the classic key, fill, and rim lighting arrangement. Provides a reusable framework for product and character lighting.

  • Lesson 5 • Types of Lights and Their Properties

    Covers point, spot, area, and sun lights along with their key parameters. Builds understanding of how each light type shapes a scene.

Chapter 5See details

Rendering and Output

  • Lesson 1 • Render Engine Overview and Selection

    Compares real-time and path-tracing render engines by quality, speed, and use case. Guides informed engine selection for different project types.

  • Lesson 2 • Render Settings and Quality Control

    Configures samples, noise thresholds, and denoising for optimal output. Balances render time against image quality.

  • Lesson 3 • Output Formats and Resolution

    Covers image and video output formats, colour depth, and resolution standards. Ensures deliverables meet client and platform specifications.

  • Lesson 4 • Batch Rendering and Optimisation

    Automates multi-shot rendering and applies scene optimisation techniques. Reduces production time on large projects.

  • Lesson 5 • Render Passes and Compositing

    Separates renders into diffuse, shadow, and specular passes for post-processing. Enables non-destructive adjustments after rendering.

Chapter 6See details

Rigging and Character Animation

  • Lesson 1 • Armature and Bone Basics

    Introduces armature objects, bone hierarchy, and naming conventions. Establishes the structural foundation for all character rigs.

  • Lesson 2 • Forward and Inverse Kinematics

    Covers FK and IK constraint setups for limb control. Provides animators with intuitive and efficient pose control.

  • Lesson 3 • Shape Keys and Facial Animation

    Uses shape keys to create blend shapes for facial expressions and lip sync. Extends character rigs to support expressive performance.

  • Lesson 4 • Skinning and Weight Painting

    Binds meshes to armatures and refines deformation through weight painting. Ensures smooth, artifact-free character deformation.

  • Lesson 5 • Keyframe Animation and the Graph Editor

    Records poses as keyframes and refines motion curves in the graph editor. Produces smooth, controlled character movement.

Chapter 7See details

Simulation and Visual Effects

  • Lesson 1 • Compositing VFX into Final Renders

    Integrates simulation passes with rendered footage using the compositor. Produces polished VFX shots with motion blur and colour matching.

  • Lesson 2 • Cloth and Soft Body Simulation

    Simulates fabric draping and elastic deformation using physics modifiers. Covers collision setup and cache management for reliable results.

  • Lesson 3 • Particle Systems and Instancing

    Creates emitter and hair particle systems for crowds, foliage, and effects. Introduces instancing as a memory-efficient distribution method.

  • Lesson 4 • Rigid Body Dynamics

    Sets up active and passive rigid bodies for destruction and physics-driven motion. Connects simulation results to animation timelines.

  • Lesson 5 • Fluid and Smoke Simulation

    Generates liquid and volumetric smoke effects using domain-based solvers. Covers resolution, baking, and shading of simulation data.

Chapter 8See details

Professional Pipeline and Portfolio

  • Lesson 1 • File Management and Asset Libraries

    Establishes folder structures, naming conventions, and asset library systems. Prevents data loss and enables efficient team collaboration.

  • Lesson 2 • Portfolio Presentation and Curation

    Selects, sequences, and presents work for maximum professional impact. Covers both online portfolio platforms and reel formatting.

  • Lesson 3 • Collaboration and Version Control

    Covers handoff formats, reference management, and version control tools for 3D teams. Prepares students for multi-artist production environments.

  • Lesson 4 • Industry Standards and Career Pathways

    Maps 3D design roles across games, film, architecture, and product visualisation. Aligns skill sets with specific industry expectations.

  • Lesson 5 • Capstone Project Planning

    Guides students through scoping, scheduling, and documenting a complete 3D project. Applies all prior skills in a single cohesive production.

Certification
Certification

Your valid completion certificate

This course is for you:

  • Graphic designers ready to expand their skills into three-dimensional work.

  • Game enthusiasts who want to create their own characters and environments.

  • Architects seeking to produce compelling visualisations of their design concepts.

  • Career changers who want to break into the film or games industry.

  • Illustrators looking to add 3D rendering to their creative toolkit.

  • Recent graduates aiming to build a competitive portfolio for studio roles.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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