
3D Computer Graphics Training
Go from zero to a complete 3D production pipeline with hands-on training in modelling, rigging, animation, shading, and rendering. This course covers everything working 3D artists actually use — no fluff, no gaps. Build real portfolio pieces while mastering the tools and techniques studios expect.
What you will learn:
You will build a rock-solid foundation in 3D space, coordinate systems, and the graphics pipeline before moving into polygon modelling, subdivision surfaces, and mesh cleanup. From there, you will tackle UV unwrapping, PBR materials, and shader node graphs to create physically accurate surfaces. You will rig characters with IK systems, paint skin weights, and animate using the 12 principles of animation. Lighting, global illumination, and render engine configuration will give your scenes professional-grade visual quality. Advanced topics include procedural geometry nodes, sculpting, retopology, simulations, and VFX compositing. Every skill builds towards a complete, portfolio-ready 3D project.
How you study in practice 3D Computer Graphics Training
How you practise 3D Computer Graphics Training
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 42 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of 3D Graphics
Foundations of 3D Graphics
Lesson 1 • Vectors and Transformations
Covers vector maths, dot/cross products, and matrix transforms. Provides the algebraic backbone for object movement, rotation, and scaling.
Lesson 2 • Geometry Primitives and Topology
Defines points, edges, faces, and mesh topology. Students understand how geometry is stored and manipulated in 3D software.
Lesson 3 • The Real-Time Graphics Pipeline
Traces geometry from CPU to screen through vertex, rasterisation, and fragment stages. Demystifies how 3D data becomes 2D pixels.
Lesson 4 • 3D Coordinate Systems and Space
Introduces Cartesian, cylindrical, and spherical coordinate systems in 3D. Anchors spatial reasoning needed for every subsequent modelling and rendering task.
Lesson 5 • Cameras, Projections, and Viewports
Explains perspective vs. orthographic projection and viewport configuration. Connects mathematical projection to practical camera setup in 3D tools.
Chapter 2HideHide detailsSee details3D Modelling Fundamentals
3D Modelling Fundamentals
Lesson 1 • Subdivision Surface Modelling
Introduces subdivision workflows for smooth, organic shapes with controlled edge loops. Connects low-poly cage design to high-resolution output.
Lesson 2 • Mesh Cleanup and Optimisation
Identifies and fixes non-manifold geometry, poles, and unnecessary edge loops. Ensures meshes are pipeline-ready for rigging, UV, and rendering.
Lesson 3 • Modelling from Reference
Establishes workflows for image planes, blueprints, and proportion matching. Produces accurate models aligned to real-world or concept references.
Lesson 4 • Modelling Software Interface Mastery
Orients students to viewport navigation, tool panels, and hotkeys in a 3D DCC application. Reduces friction so creative focus stays on modelling decisions.
Lesson 5 • Polygon Modelling Techniques
Covers extrude, loop cut, bevel, and inset operations for direct mesh editing. Students sculpt precise forms with full topological control.
Lesson 6 • Primitive-Based Modelling
Teaches construction of complex forms from basic primitives using Boolean and modifier operations. Builds intuition for form decomposition.
Chapter 3HideHide detailsSee detailsMaterials, Shading, and Texturing
Materials, Shading, and Texturing
Lesson 1 • Shader Node Graphs
Builds materials using node-based shader editors with BSDF and utility nodes. Node fluency enables complex, layered material creation.
Lesson 2 • Physically Based Rendering Theory
Explains energy conservation, microfacet theory, and the metallic/roughness workflow. Provides the physical foundation for all material decisions.
Lesson 3 • Texture Painting and Authoring
Covers hand-painting and procedural texture creation in dedicated texturing software. Produces unique, asset-specific surface detail.
Lesson 4 • Texture Map Types and Roles
Defines albedo, normal, roughness, metallic, AO, and emissive maps and their pipeline roles. Students know which maps to create and how they interact.
Lesson 5 • Special Material Effects
Implements subsurface scattering, transparency, anisotropy, and clearcoat shaders. Expands material vocabulary for complex real-world surfaces.
Chapter 4HideHide detailsSee detailsUV Mapping and Texel Density
UV Mapping and Texel Density
Lesson 1 • Seam Placement Strategies
Teaches principled seam placement to minimise distortion and hide seams on final assets. Directly impacts texture quality and artist efficiency.
Lesson 2 • Baking and UV Validation
Introduces normal, AO, and curvature baking tied to UV layouts. Validates UVs using checker maps and bake error analysis.
Lesson 3 • Unwrapping Methods and Tools
Covers angle-based, conformal, and project-from-view unwrapping algorithms. Students select the right method per mesh type for minimal distortion.
Lesson 4 • UV Layout and Packing
Optimises UV island arrangement for maximum texture space utilisation. Efficient packing directly improves texture resolution on final renders.
Lesson 5 • UV Space and Coordinate Concepts
Defines UV coordinate space, UDIM tiles, and texture resolution relationships. Grounds students in the theory before hands-on unwrapping.
Chapter 5HideHide detailsSee detailsLighting and Rendering
Lighting and Rendering
Lesson 1 • Light Types and Properties
Covers point, spot, area, directional, and HDRI lights with their physical parameters. Establishes the vocabulary for intentional lighting design.
Lesson 2 • Render Engine Configuration
Configures render engines (Cycles, Arnold, V-Ray concepts) for output quality and speed. Connects engine settings to final image fidelity.
Lesson 3 • Global Illumination and Ray Tracing
Explains path tracing, irradiance caching, and light bounces for realistic indirect light. Students configure GI settings for quality-performance balance.
Lesson 4 • Three-Point and Studio Lighting
Applies classic key, fill, and rim lighting setups to 3D scenes. Bridges cinematographic lighting theory with 3D software implementation.
Lesson 5 • Compositing Render Passes
Assembles multi-pass renders in a compositor for non-destructive post-processing. Enables flexible colour grading and effect layering after rendering.
Chapter 6HideHide detailsSee detailsRigging and Character Setup
Rigging and Character Setup
Lesson 1 • Inverse Kinematics Setup
Implements IK chains with pole targets for limb control. IK dramatically simplifies animator workflow for arms, legs, and spines.
Lesson 2 • Rig Controls and Custom Properties
Adds custom bone shapes, colour groups, and property-driven constraints. Polished controls make rigs intuitive and production-ready.
Lesson 3 • Shape Keys and Blend Shapes
Creates morph targets for facial expressions and corrective shapes. Blend shapes complement skeletal rigs for nuanced surface deformation.
Lesson 4 • Skinning and Weight Painting
Binds mesh to armature and refines vertex weights for clean deformation. Weight quality determines whether the rig is animator-friendly or unusable.
Lesson 5 • Armature and Bone Hierarchy
Constructs bone chains with correct parent-child relationships and naming conventions. Hierarchy design directly determines rig behaviour and animator usability.
Chapter 7HideHide detailsSee details3D Animation Principles
3D Animation Principles
Lesson 1 • Walk Cycles and Locomotion
Constructs bipedal walk cycles with correct weight shift and contact poses. Locomotion is the benchmark skill for character animation competency.
Lesson 2 • The 12 Principles in 3D
Applies squash/stretch, anticipation, follow-through, and secondary motion in 3D space. Principles transform technically correct motion into compelling performance.
Lesson 3 • Facial Animation and Lip Sync
Drives facial expressions and phoneme shapes for dialogue performance. Combines blend shapes and bone controls for expressive character acting.
Lesson 4 • Keyframing and the Dope Sheet
Sets keyframes on transforms and manages timing in the dope sheet editor. Timing control is the foundation of all animation quality.
Lesson 5 • Camera Animation and Cinematics
Animates camera moves with correct cinematic language and motion curves. Elevates animated sequences from technical exercises to storytelling tools.
Lesson 6 • Graph Editor and Curve Shaping
Sculpts animation curves for ease-in, ease-out, and overshoot. Curve mastery separates mechanical motion from organic, appealing animation.
Chapter 8HideHide detailsSee detailsAdvanced Rendering and Production Pipeline
Advanced Rendering and Production Pipeline
Lesson 1 • Volumetrics and Atmospheric Effects
Creates fog, smoke, fire, and volumetric lighting using volume shaders. Atmospheric effects dramatically enhance scene mood and depth.
Lesson 2 • Portfolio Project and Presentation
Guides students through a complete hero project from brief to final deliverable. Produces a polished portfolio piece demonstrating full pipeline mastery.
Lesson 3 • Scene Assembly and Asset Management
Organises complex scenes with linked libraries, collections, and naming conventions. Scalable asset management prevents pipeline bottlenecks on large projects.
Lesson 4 • Procedural and Simulation Effects
Introduces particle systems, fluid, cloth, and rigid body simulations. Procedural effects add environmental realism without manual keyframing.
Lesson 5 • Advanced Compositing and VFX
Combines 3D renders with live footage using tracking, keying, and colour matching. Bridges 3D production with real-world visual effects workflows.

Your valid completion certificate
This course is for you:
Aspiring 3D artists: want a structured path into the industry.
Graphic designers: ready to add a third dimension to their skill set.
Game developers: need to produce and pipeline their own 3D assets.
Career changers: coming from unrelated fields with a passion for CGI.
Hobbyists: serious about levelling up beyond YouTube tutorials.
Film and media students: building technical depth alongside storytelling skills.
What our students say
Feedback from those who have already studied with us:
Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.

I like the content and the way videos are presented and transcribed, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

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