Choose your language
Animation Techniques Course
From 4 to 360h of flexible workload

Animation Techniques Course

Master animation from the ground up — from hand-drawn fundamentals to 3D character performance and digital production pipelines. This course covers every major discipline a working animator needs, taught through practical exercises and real-world techniques. Whether you are starting fresh or levelling up, you will build the skills studios and clients actually hire for.

What you will learn:

You will start with the 12 animation principles and draftsmanship skills, then move into traditional frame-by-frame techniques including walk cycles, lip sync, and weight animation. From there, you will transition into digital 2D workflows, rigging, and 3D character animation using industry-standard tools. The course also covers effects animation, visual storytelling, cinematography, and real-time animation in game engines. You will learn how professional production pipelines work, how to manage files and revisions, and how to take and apply director feedback. By the end, you will have a polished demo reel and the professional skills to pursue a career in animation.

How you study in practice Animation Techniques Course

How you practise Animation Techniques Course

For companies looking to train their teams

With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.

Click here

Course content

8 Chapters40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Animation Principles

  • Lesson 1 • Staging and Silhouette Design

    Teaches clear visual composition so every pose reads instantly from any viewing distance. Reinforces how staging supports storytelling and character clarity.

  • Lesson 2 • History and Evolution of Animation

    Traces animation from early optical toys to modern digital pipelines. Establishes context for why foundational principles remain relevant across all techniques.

  • Lesson 3 • Anticipation and Follow-Through

    Covers preparatory and trailing motion that make actions feel physically grounded. Connects directly to audience readability and emotional impact.

  • Lesson 4 • Timing, Spacing, and Rhythm

    Defines how frame count and spacing between poses control perceived speed and weight. Forms the technical backbone of all motion design decisions.

  • Lesson 5 • Squash and Stretch Mechanics

    Teaches volume-preserving deformation to convey weight and elasticity. Directly applies the first and most fundamental animation principle.

Chapter 2See details

Drawing for Animation

  • Lesson 1 • Construction and Volume Drawing

    Teaches building characters from basic 3D forms to ensure consistent volume across angles. Directly supports on-model drawing in animation sequences.

  • Lesson 2 • Rough and Clean-Up Drawing

    Distinguishes exploratory rough passes from refined clean-up line work. Teaches the two-pass workflow standard in professional hand-drawn production.

  • Lesson 3 • Perspective in Animated Scenes

    Applies one-, two-, and three-point perspective to animated backgrounds and character placement. Grounds characters convincingly within their environments.

  • Lesson 4 • Gesture and Line of Action

    Develops fast, expressive gesture drawing that captures energy before detail. Establishes the dynamic line of action as the spine of every animated pose.

  • Lesson 5 • Character Model Sheets

    Covers creating standardised reference sheets for consistent character reproduction. Ensures all animators on a project draw the same character identically.

Chapter 3See details

Traditional Frame-by-Frame Animation

  • Lesson 1 • Animating a Walk Cycle

    Deconstructs the mechanics of bipedal locomotion into contact, down, pass, and up poses. Produces a loopable walk cycle as a foundational animation exercise.

  • Lesson 2 • Lip Sync and Facial Animation

    Maps phoneme shapes to mouth positions and integrates them with facial expression arcs. Connects dialogue delivery to character performance and emotion.

  • Lesson 3 • Animating Runs and Weight Shifts

    Extends walk cycle knowledge to faster locomotion and weight-bearing transitions. Reinforces timing differences between light and heavy character types.

  • Lesson 4 • Pose-to-Pose Blocking

    Plans animation by establishing key poses first, then filling in breakdowns and in-betweens. Provides structural control for complex, story-driven scenes.

  • Lesson 5 • Straight-Ahead Animation Method

    Animates sequentially from frame one to the last, building spontaneous, fluid motion. Develops intuitive timing judgement essential for organic movement.

Chapter 4See details

Digital 2D Animation Workflows

  • Lesson 1 • Frame-by-Frame Digital Animation

    Applies traditional frame-by-frame technique within digital software using onion skinning. Uses digital advantages like undo and colour fills to speed production.

  • Lesson 2 • 2D Rigging and Puppet Animation

    Builds articulated character rigs using bones, pins, and mesh deformers for reusable animation. Enables faster character performance without redrawing every frame.

  • Lesson 3 • Keyframe Graph Editing

    Manipulates animation curves in the graph editor to refine easing and motion arcs. Provides precise control over timing that cannot be achieved through pose editing alone.

  • Lesson 4 • Digital Drawing Tools and Setup

    Configures drawing tablets, pressure sensitivity, and software canvas settings for animation. Establishes a productive digital workspace before any animation begins.

  • Lesson 5 • Compositing Layers and Scenes

    Assembles animated characters, backgrounds, and effects into final composite scenes. Introduces layer blending, masking, and camera moves within 2D software.

Chapter 5See details

Introduction to 3D Animation

  • Lesson 1 • Keyframing Objects and Transforms

    Sets position, rotation, and scale keyframes to animate basic object motion. Establishes the core keyframing workflow used throughout all 3D animation.

  • Lesson 2 • 3D Software Interface Navigation

    Orients students to viewport navigation, object selection, and scene hierarchy in 3D software. Removes interface barriers so focus can shift to animation craft.

  • Lesson 3 • Blocking and Spline Refinement

    Applies pose-to-pose blocking in 3D, then refines motion through spline interpolation. Mirrors the traditional workflow within a 3D graph editor context.

  • Lesson 4 • 3D Walk Cycle and Locomotion

    Transfers walk cycle knowledge into 3D space, addressing foot contact and hip motion in three dimensions. Produces a loopable 3D walk cycle as a benchmark exercise.

  • Lesson 5 • Understanding Rigs and Skeletons

    Explains joint hierarchies, control objects, and how animators interact with pre-built rigs. Prepares students to animate characters without needing to build rigs themselves.

Chapter 6See details

Character Performance and Acting

  • Lesson 1 • Reaction and Listening Animation

    Focuses on animating the non-speaking character in a scene to maintain engagement. Teaches that listening performance is as critical as speaking performance.

  • Lesson 2 • Personality Through Motion Style

    Differentiates characters through unique timing signatures, posture habits, and movement quirks. Ensures each character feels distinct even without dialogue.

  • Lesson 3 • Dialogue Scene Animation

    Animates a full dialogue shot integrating body performance, lip sync, and eye direction. Synthesises all prior performance skills into a complete acting scene.

  • Lesson 4 • Acting Theory for Animators

    Introduces Stanislavski-based acting concepts adapted for animation performance. Connects internal character motivation to external physical and facial expression.

  • Lesson 5 • Pose and Attitude Design

    Designs poses that communicate a character's attitude, status, and emotional state instantly. Reinforces staging principles with a focus on performance clarity.

Chapter 7See details

Effects and Environmental Animation

  • Lesson 1 • Particle and Fluid Systems

    Creates rain, dust, fire, and fluid effects using particle and fluid simulation tools. Covers emitter setup, force fields, and rendering considerations for effects.

  • Lesson 2 • Cloth and Hair Simulation Basics

    Introduces simulation-based cloth and hair dynamics within 3D software. Teaches how to guide and correct simulations to serve the animation rather than override it.

  • Lesson 3 • Hand-Drawn Effects Techniques

    Produces frame-by-frame effects animation for water splashes, explosions, and wind. Develops the draftsmanship needed to animate effects without simulation tools.

  • Lesson 4 • Integrating Effects with Characters

    Composites effects layers with character animation to create cohesive, believable scenes. Addresses timing synchronisation between character action and environmental reaction.

  • Lesson 5 • Principles of Effects Animation

    Applies the 12 principles specifically to non-character elements like fire, water, and debris. Establishes the unique timing and spacing rules that govern natural phenomena.

Chapter 8See details

Production Pipeline and Shot Delivery

  • Lesson 1 • Receiving and Interpreting Notes

    Teaches how to read director and supervisor feedback and translate it into animation revisions. Develops professional communication skills critical for studio environments.

  • Lesson 2 • Building a Demo Reel

    Selects, sequences, and presents best animation work in a professional demo reel format. Prepares students for job applications and freelance client pitches.

  • Lesson 3 • Scene File Management

    Establishes naming conventions, version control, and folder structures for production files. Prevents data loss and ensures smooth handoffs between pipeline departments.

  • Lesson 4 • Pre-Production Planning

    Covers storyboarding, animatics, and shot planning before animation begins. Establishes how thorough pre-production reduces costly revisions during production.

  • Lesson 5 • Rendering and Output Formats

    Configures render settings for various delivery formats including broadcast, web, and film. Ensures final output meets technical specifications without quality loss.

Certification
Certification

Your valid completion certificate

This course is for you:

  • Aspiring animator: eager to turn a creative passion into a viable profession.

  • Graphic designer: ready to add motion and character work to their skill set.

  • Game developer: wanting to handle character animation without outsourcing it.

  • Film or media student: looking to specialise in animation within their existing studies.

  • Career changer: leaving an unrelated field to pursue a long-deferred creative ambition.

  • Hobbyist illustrator: curious whether their drawing skills can translate into animation.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

Top qualifications

FAQ

Who is Elevify? How does it work?

Do the courses have certificates?

Are the courses free?

What is the course workload?

What are the courses like?

How do the courses work?

What is the duration of the courses?

What is the cost or price of the courses?

What is an EAD or online course and how does it work?

PDF Course