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Animation and vfx course
From 4 to 360h of flexible workload

Animation and vfx course

Master every stage of the animation and VFX pipeline, from 2D frame-by-frame techniques and 3D character rigging to particle simulations and professional compositing. This comprehensive course equips you with the tools, workflows, and portfolio pieces studios actually want to see.

What you will learn:

You will learn the full animation and VFX production pipeline, starting with core principles and industry-standard software, and progressing through 3D modelling, shading, lighting, and rendering. You will build and rig characters, animate performances, and create dynamic simulations including fire, smoke, cloth, and destruction. The course covers compositing, motion graphics, colour grading, and camera tracking so you can integrate CG elements with live-action footage. Supplementary modules introduce concept art, real-time game engines, matte painting, and emerging AI tools used in modern studios. By the end, you will have a professional demo reel and the career strategy to pursue roles in animation and VFX production.

How you study in practice Animation and vfx course

How you practise Animation and vfx course

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Course content

8 Chapters38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Animation and VFX

  • Lesson 1 • History and Evolution of Animation

    Traces animation from hand-drawn cells to digital VFX blockbusters. Establishes context for understanding why modern tools and techniques exist.

  • Lesson 2 • Core Principles of Animation

    Covers the twelve foundational principles that govern believable motion. Applies each principle through observational exercises before digital work begins.

  • Lesson 3 • Industry Pipeline Overview

    Maps pre-production, production, and post-production stages in animation and VFX projects. Students understand role handoffs and deliverable formats.

  • Lesson 4 • Introduction to Industry Software

    Surveys dominant 2D and 3D software used across studios. Establishes interface literacy before technique-specific training begins.

Chapter 2See details

2D Animation Techniques and Tools

  • Lesson 1 • Exporting and Rendering 2D Projects

    Covers render settings, frame rates, and codec selection for 2D output. Students deliver broadcast-ready and web-ready files from completed scenes.

  • Lesson 2 • Rigging and Puppet Animation

    Introduces bone-based and mesh-deformation rigs for efficient character reuse. Students rig a character and animate it through multiple actions.

  • Lesson 3 • Scene Composition and Backgrounds

    Covers layout, parallax scrolling, and colour theory for 2D environments. Compositional choices directly support storytelling and character readability.

  • Lesson 4 • Drawing for Animation

    Builds gesture, line quality, and construction skills specific to animated characters. Strong draftsmanship directly improves digital animation output.

  • Lesson 5 • Frame-by-Frame Animation

    Teaches straight-ahead and pose-to-pose methods for creating fluid motion. Students animate walk cycles, bounces, and simple character actions.

Chapter 3See details

3D Modeling Fundamentals

  • Lesson 1 • Hard-Surface and Organic Modelling

    Applies polygon and subdivision skills to both mechanical and character assets. Students complete a full character model ready for rigging.

  • Lesson 2 • UV Unwrapping and Texturing

    Teaches UV layout, seam placement, and texture baking for 3D assets. Proper UVs are prerequisite for all shading and rendering chapters.

  • Lesson 3 • Subdivision Surface Modelling

    Covers control cage design and crease weighting for smooth organic forms. Students model a character head using subdivision workflow.

  • Lesson 4 • Polygon Modelling Techniques

    Teaches edge loops, extrusion, and retopology for clean mesh construction. Students model a hard-surface prop with production-quality topology.

  • Lesson 5 • 3D Space and Interface Navigation

    Establishes viewport navigation, coordinate systems, and object transforms. Fluency here accelerates all subsequent 3D modelling and animation work.

Chapter 4See details

Shading, Lighting, and Rendering

  • Lesson 1 • Compositing Render Passes

    Assembles beauty, shadow, and specular passes into a final composite. Students gain control over look development without re-rendering full scenes.

  • Lesson 2 • Lighting Design for 3D Scenes

    Covers three-point, HDRI, and area lighting setups for interior and exterior scenes. Lighting choices define mood, depth, and material readability.

  • Lesson 3 • Render Settings and Optimisation

    Teaches sampling, denoising, and render pass configuration for efficient output. Students balance quality and render time for deadline-driven production.

  • Lesson 4 • Physically Based Rendering Concepts

    Explains energy conservation, microfacet theory, and light transport fundamentals. These concepts underpin every shading decision in modern renderers.

  • Lesson 5 • Material and Shader Creation

    Builds node-based shaders for metal, skin, glass, and fabric materials. Students create a full material library for a scene asset set.

Chapter 5See details

3D Character Rigging and Animation

  • Lesson 1 • Skinning and Deformation

    Teaches smooth skinning, weight painting, and corrective blend shapes. Clean deformation is essential for believable character performance.

  • Lesson 2 • Control Rig and Animator Tools

    Builds FK/IK switching, space switching, and custom animator controls. A well-designed rig directly accelerates animation production speed.

  • Lesson 3 • Keyframe Animation Workflow

    Applies blocking, spline refinement, and graph editor polish to character shots. Students animate a full acting performance from scratch.

  • Lesson 4 • Skeleton and Joint Systems

    Covers joint placement, orientation, and hierarchy for bipedal and quadruped characters. Correct skeleton setup prevents deformation errors downstream.

  • Lesson 5 • Motion Capture Integration

    Covers mocap data cleanup, retargeting, and blending with keyframe animation. Students integrate a mocap clip into a character rig.

Chapter 6See details

Visual Effects Fundamentals

  • Lesson 1 • Procedural Effects with Node Graphs

    Uses node-based procedural tools to build reusable, art-directable VFX setups. Procedural workflows reduce iteration time on complex effects.

  • Lesson 2 • Fluid and Smoke Simulations

    Covers voxel-based fluid solvers for liquid and gaseous effects. Students simulate and render a hero explosion and a liquid pour.

  • Lesson 3 • VFX Shot Integration

    Combines simulations, particles, and renders into a cohesive VFX shot. Students match lighting, motion blur, and depth of field to plate footage.

  • Lesson 4 • Particle Systems and Dynamics

    Builds emitter-based particle systems for fire, smoke, sparks, and rain. Particle control is the gateway to all simulation-based VFX work.

  • Lesson 5 • Rigid and Soft Body Dynamics

    Simulates destruction, cloth, and soft deformation using physics solvers. Students create a building collapse and a cloth draping sequence.

Chapter 7See details

Compositing and Motion Graphics

  • Lesson 1 • Colour Grading and Look Development

    Applies primary and secondary colour corrections to match shots and build a cinematic look. Colour consistency across shots defines professional output quality.

  • Lesson 2 • Motion Graphics and Title Design

    Builds animated typography, lower thirds, and broadcast graphics using keyframe and expression-driven animation. Students deliver a complete graphics package.

  • Lesson 3 • Tracking and Camera Matchmoving

    Covers 2D point tracking, planar tracking, and 3D camera solve workflows. Accurate tracking enables CG elements to lock to live-action footage.

  • Lesson 4 • Keying and Rotoscoping

    Teaches chroma keying, spill suppression, and manual rotoscoping for clean extractions. Accurate mattes are critical for seamless VFX integration.

  • Lesson 5 • Compositing Fundamentals

    Covers node-based compositing, blend modes, and alpha operations. These operations underpin every compositing task in the chapter.

Chapter 8See details

Portfolio Production and Industry Readiness

  • Lesson 1 • Job Application and Interview Prep

    Prepares resumes, cover letters, and technical interview responses for studio roles. Students practise presenting work and answering production-scenario questions.

  • Lesson 2 • Online Portfolio and Personal Brand

    Builds a professional website, social media presence, and artist statement. A cohesive brand increases discoverability and recruiter engagement.

  • Lesson 3 • Polishing and Presenting Work

    Covers final render quality, audio sync, and title card design for reel presentation. Polished presentation signals professional standards to hiring teams.

  • Lesson 4 • Demo Reel Strategy and Planning

    Defines reel structure, shot selection, and pacing for maximum recruiter impact. Strategic curation distinguishes candidates in competitive hiring pipelines.

Certification
Certification

Your valid completion certificate

This course is for you:

  • Aspiring animators: eager to break into studios but lacking formal training.

  • Graphic designers: ready to expand their skill set into motion and 3D.

  • Film students: wanting to add professional-grade VFX capabilities to their work.

  • Career changers: drawn to the entertainment industry from unrelated professional backgrounds.

  • Game art enthusiasts: looking to bridge animation skills into interactive media pipelines.

  • Hobbyist digital artists: serious about turning a personal passion into a profession.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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