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Animator course
From 4 to 360h of flexible workload

Animator course

Go from animation fundamentals to production-ready skills with a curriculum built around how studios actually work. You will master the 12 principles, character rigging, walk cycles, acting performance, and body mechanics — then package it all into a demo reel that gets you hired.

What you will learn:

This course covers every core skill a working animator needs, starting with the 12 animation principles and moving through digital software, character rigging, locomotion cycles, and advanced body mechanics. You will learn how to animate believable performances using acting reference, dialogue, and physical expression. The curriculum includes full production pipeline training, from initial blocking to final polish and feedback revision. Supplementary tracks cover 2D animation, visual effects, storyboarding, and emerging tools like AI-assisted animation and real-time game engines. By the end, you will have a focused specialisation and a professional demo reel ready for the job market.

How you study in practice Animator course

How you practise Animator course

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Course content

8 Chapters38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Animation Principles

  • Lesson 1 • History and Evolution of Animation

    Trace animation from hand-drawn cels to digital pipelines. Understanding this history contextualises modern techniques and industry standards.

  • Lesson 2 • The 12 Principles Explained

    Break down each of the 12 principles with visual examples. These principles form the theoretical backbone of all animation work in this course.

  • Lesson 3 • Observational Drawing for Animators

    Gesture drawing and life observation sharpen an animator's eye for motion. These skills directly improve pose quality and movement authenticity.

  • Lesson 4 • Timing and Spacing Fundamentals

    Timing controls speed; spacing controls weight and feel. Practise frame-by-frame breakdowns to internalise how these two elements interact.

Chapter 2See details

Digital Animation Software Essentials

  • Lesson 1 • Scene Organisation and Asset Management

    Organise layers, objects, and assets using naming conventions and folders. Clean scene structure prevents errors and supports team collaboration.

  • Lesson 2 • Keyframing and the Timeline

    Set, edit, and manage keyframes across the timeline to define motion. Keyframing is the primary mechanism for all digital animation production.

  • Lesson 3 • Graph Editor and Curve Manipulation

    Control interpolation curves to refine easing and motion feel. The graph editor translates timing principles into precise mathematical control.

  • Lesson 4 • Rendering and Output Basics

    Configure render settings and export animations in standard formats. Output knowledge ensures work is deliverable across production pipelines.

  • Lesson 5 • Software Interface and Navigation

    Learn viewport controls, panel layouts, and workspace customisation. Efficient navigation reduces production time and supports creative focus.

Chapter 3See details

Character Rigging for Animators

  • Lesson 1 • Forward and Inverse Kinematics

    Distinguish FK and IK systems and know when to use each. Switching between them correctly is essential for natural limb and body animation.

  • Lesson 2 • Facial Rig Controls and Expressions

    Navigate blend shapes, bone-based facial rigs, and control sliders. Facial animation relies on understanding how controls map to muscle movement.

  • Lesson 3 • Constraints and Space Switching

    Apply parent, point, and orient constraints to manage object relationships. Space switching enables props and limbs to follow different reference frames.

  • Lesson 4 • Anatomy of a Character Rig

    Identify rig components including joints, controllers, and deformers. Knowing rig anatomy helps animators avoid technical errors during production.

Chapter 4See details

Walk Cycles and Locomotion

  • Lesson 1 • Run and Jump Animation

    Adapt walk mechanics to faster locomotion with airborne phases. Runs and jumps require exaggerated timing and anticipation for believability.

  • Lesson 2 • Locomotion Variation and Character Style

    Modify cycles to reflect personality, age, and physical traits. Stylised locomotion communicates character without dialogue or facial animation.

  • Lesson 3 • Cycle Looping and Game Integration

    Create seamless looping cycles ready for game engine integration. Loop points, root motion, and in-place cycles are standard game deliverables.

  • Lesson 4 • Quadruped and Creature Locomotion

    Apply locomotion principles to four-legged and non-human characters. Quadruped timing differs significantly from bipedal patterns and requires study.

  • Lesson 5 • Bipedal Walk Cycle Mechanics

    Break down contact, down, passing, and up poses of a standard walk. Each pose serves a mechanical and expressive function in the cycle.

Chapter 5See details

Acting, Performance, and Body Language

  • Lesson 1 • Dialogue and Lip Sync Animation

    Synchronise mouth shapes to audio while maintaining full-body performance. Lip sync must support, not dominate, the overall acting performance.

  • Lesson 2 • Emotion and Physical Expression

    Map emotional states to body posture, weight, and gesture. Physical expression must align with facial animation to create believable performance.

  • Lesson 3 • Acting Reference and Video Analysis

    Record and analyse personal reference footage to extract key poses and timing. Reference study prevents generic animation and grounds performance in reality.

  • Lesson 4 • Pose and Silhouette Design

    Craft poses that read clearly in silhouette and communicate intent instantly. Strong poses are the foundation of all performance-driven animation.

  • Lesson 5 • Shot Planning and Storytelling

    Plan animation shots with clear beginning, middle, and end arcs. Every shot must communicate a single clear idea to the audience.

Chapter 6See details

Advanced Body Mechanics and Physics

  • Lesson 1 • Overlap, Follow-Through, and Drag

    Animate secondary elements that lag behind primary motion with natural delay. Overlap and drag add organic complexity to hair, clothing, and tails.

  • Lesson 2 • Destruction and Impact Animation

    Animate hits, falls, and collisions with physically grounded reactions. Impact animation requires precise timing of anticipation, contact, and recovery.

  • Lesson 3 • Weight, Momentum, and Inertia

    Convey object mass through acceleration, deceleration, and resistance. Momentum and inertia define how characters and objects start and stop moving.

  • Lesson 4 • Cloth and Hair Simulation Basics

    Use simulation tools to generate secondary motion for cloth and hair. Animators must guide and correct simulations to match performance intent.

  • Lesson 5 • Object Interaction and Prop Animation

    Animate characters interacting with props using physical plausibility. Prop animation requires precise contact timing and weight transfer.

Chapter 7See details

Animation Workflow and Production Pipeline

  • Lesson 1 • Deadline Management and Shot Tracking

    Manage multiple shots simultaneously using tracking tools and schedules. Time management directly impacts team delivery and production quality.

  • Lesson 2 • Spline Refinement and Polish

    Convert blocked animation to splines and refine curves for smooth motion. Polish passes address curve artifacts, pops, and timing inconsistencies.

  • Lesson 3 • Feedback, Revision, and Iteration

    Receive director and supervisor notes and implement revisions efficiently. Iteration is a core professional skill, not a sign of failure.

  • Lesson 4 • Collaboration with Other Departments

    Coordinate with rigging, layout, and VFX teams to maintain scene integrity. Cross-department communication prevents costly rework late in production.

  • Lesson 5 • Blocking and Stepped Workflow

    Establish key poses in stepped mode before committing to spline curves. Blocking locks in timing and performance before detail work begins.

Chapter 8See details

Specialisation Tracks and Portfolio Development

  • Lesson 1 • Shot Polish and Presentation Quality

    Apply final lighting, camera work, and compositing to reel shots. Presentation quality signals professionalism and attention to detail to employers.

  • Lesson 2 • Demo Reel Strategy and Curation

    Select and sequence shots that showcase technical skill and artistic range. A strong reel opens doors; a weak one closes them regardless of talent.

  • Lesson 3 • Job Application and Industry Readiness

    Prepare resumes, online portfolios, and interview responses for animation roles. Industry readiness combines technical skill with professional self-presentation.

  • Lesson 4 • Games vs. Film Animation Differences

    Compare real-time game animation constraints with film quality standards. Each medium demands different technical and artistic priorities from animators.

  • Lesson 5 • Motion Capture Integration

    Clean, edit, and enhance motion capture data for production use. Mocap is a core tool in both games and film requiring animator oversight.

Certification
Certification

Your valid completion certificate

This course is for you:

  • Aspiring animators: eager to break into the industry with zero prior credits.

  • Illustration or graphic design graduates: ready to add motion skills to their toolkit.

  • Game developers: wanting to animate their own characters without outsourcing work.

  • Film or media students: looking to specialise in character animation professionally.

  • Career changers: leaving unrelated fields to pursue animation as a full-time path.

  • Hobbyist artists: serious about transforming a personal passion into marketable expertise.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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