
Animator course
Go from animation fundamentals to production-ready skills with a curriculum built around how studios actually work. You will master the 12 principles, character rigging, walk cycles, acting performance, and body mechanics — then package it all into a demo reel that gets you hired.
What you will learn:
This course covers every core skill a working animator needs, starting with the 12 animation principles and moving through digital software, character rigging, locomotion cycles, and advanced body mechanics. You will learn how to animate believable performances using acting reference, dialogue, and physical expression. The curriculum includes full production pipeline training, from initial blocking to final polish and feedback revision. Supplementary tracks cover 2D animation, visual effects, storyboarding, and emerging tools like AI-assisted animation and real-time game engines. By the end, you will have a focused specialisation and a professional demo reel ready for the job market.
How you study in practice Animator course
How you practise Animator course
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Animation Principles
Foundations of Animation Principles
Lesson 1 • History and Evolution of Animation
Trace animation from hand-drawn cels to digital pipelines. Understanding this history contextualises modern techniques and industry standards.
Lesson 2 • The 12 Principles Explained
Break down each of the 12 principles with visual examples. These principles form the theoretical backbone of all animation work in this course.
Lesson 3 • Observational Drawing for Animators
Gesture drawing and life observation sharpen an animator's eye for motion. These skills directly improve pose quality and movement authenticity.
Lesson 4 • Timing and Spacing Fundamentals
Timing controls speed; spacing controls weight and feel. Practise frame-by-frame breakdowns to internalise how these two elements interact.
Chapter 2HideHide detailsSee detailsDigital Animation Software Essentials
Digital Animation Software Essentials
Lesson 1 • Scene Organisation and Asset Management
Organise layers, objects, and assets using naming conventions and folders. Clean scene structure prevents errors and supports team collaboration.
Lesson 2 • Keyframing and the Timeline
Set, edit, and manage keyframes across the timeline to define motion. Keyframing is the primary mechanism for all digital animation production.
Lesson 3 • Graph Editor and Curve Manipulation
Control interpolation curves to refine easing and motion feel. The graph editor translates timing principles into precise mathematical control.
Lesson 4 • Rendering and Output Basics
Configure render settings and export animations in standard formats. Output knowledge ensures work is deliverable across production pipelines.
Lesson 5 • Software Interface and Navigation
Learn viewport controls, panel layouts, and workspace customisation. Efficient navigation reduces production time and supports creative focus.
Chapter 3HideHide detailsSee detailsCharacter Rigging for Animators
Character Rigging for Animators
Lesson 1 • Forward and Inverse Kinematics
Distinguish FK and IK systems and know when to use each. Switching between them correctly is essential for natural limb and body animation.
Lesson 2 • Facial Rig Controls and Expressions
Navigate blend shapes, bone-based facial rigs, and control sliders. Facial animation relies on understanding how controls map to muscle movement.
Lesson 3 • Constraints and Space Switching
Apply parent, point, and orient constraints to manage object relationships. Space switching enables props and limbs to follow different reference frames.
Lesson 4 • Anatomy of a Character Rig
Identify rig components including joints, controllers, and deformers. Knowing rig anatomy helps animators avoid technical errors during production.
Chapter 4HideHide detailsSee detailsWalk Cycles and Locomotion
Walk Cycles and Locomotion
Lesson 1 • Run and Jump Animation
Adapt walk mechanics to faster locomotion with airborne phases. Runs and jumps require exaggerated timing and anticipation for believability.
Lesson 2 • Locomotion Variation and Character Style
Modify cycles to reflect personality, age, and physical traits. Stylised locomotion communicates character without dialogue or facial animation.
Lesson 3 • Cycle Looping and Game Integration
Create seamless looping cycles ready for game engine integration. Loop points, root motion, and in-place cycles are standard game deliverables.
Lesson 4 • Quadruped and Creature Locomotion
Apply locomotion principles to four-legged and non-human characters. Quadruped timing differs significantly from bipedal patterns and requires study.
Lesson 5 • Bipedal Walk Cycle Mechanics
Break down contact, down, passing, and up poses of a standard walk. Each pose serves a mechanical and expressive function in the cycle.
Chapter 5HideHide detailsSee detailsActing, Performance, and Body Language
Acting, Performance, and Body Language
Lesson 1 • Dialogue and Lip Sync Animation
Synchronise mouth shapes to audio while maintaining full-body performance. Lip sync must support, not dominate, the overall acting performance.
Lesson 2 • Emotion and Physical Expression
Map emotional states to body posture, weight, and gesture. Physical expression must align with facial animation to create believable performance.
Lesson 3 • Acting Reference and Video Analysis
Record and analyse personal reference footage to extract key poses and timing. Reference study prevents generic animation and grounds performance in reality.
Lesson 4 • Pose and Silhouette Design
Craft poses that read clearly in silhouette and communicate intent instantly. Strong poses are the foundation of all performance-driven animation.
Lesson 5 • Shot Planning and Storytelling
Plan animation shots with clear beginning, middle, and end arcs. Every shot must communicate a single clear idea to the audience.
Chapter 6HideHide detailsSee detailsAdvanced Body Mechanics and Physics
Advanced Body Mechanics and Physics
Lesson 1 • Overlap, Follow-Through, and Drag
Animate secondary elements that lag behind primary motion with natural delay. Overlap and drag add organic complexity to hair, clothing, and tails.
Lesson 2 • Destruction and Impact Animation
Animate hits, falls, and collisions with physically grounded reactions. Impact animation requires precise timing of anticipation, contact, and recovery.
Lesson 3 • Weight, Momentum, and Inertia
Convey object mass through acceleration, deceleration, and resistance. Momentum and inertia define how characters and objects start and stop moving.
Lesson 4 • Cloth and Hair Simulation Basics
Use simulation tools to generate secondary motion for cloth and hair. Animators must guide and correct simulations to match performance intent.
Lesson 5 • Object Interaction and Prop Animation
Animate characters interacting with props using physical plausibility. Prop animation requires precise contact timing and weight transfer.
Chapter 7HideHide detailsSee detailsAnimation Workflow and Production Pipeline
Animation Workflow and Production Pipeline
Lesson 1 • Deadline Management and Shot Tracking
Manage multiple shots simultaneously using tracking tools and schedules. Time management directly impacts team delivery and production quality.
Lesson 2 • Spline Refinement and Polish
Convert blocked animation to splines and refine curves for smooth motion. Polish passes address curve artifacts, pops, and timing inconsistencies.
Lesson 3 • Feedback, Revision, and Iteration
Receive director and supervisor notes and implement revisions efficiently. Iteration is a core professional skill, not a sign of failure.
Lesson 4 • Collaboration with Other Departments
Coordinate with rigging, layout, and VFX teams to maintain scene integrity. Cross-department communication prevents costly rework late in production.
Lesson 5 • Blocking and Stepped Workflow
Establish key poses in stepped mode before committing to spline curves. Blocking locks in timing and performance before detail work begins.
Chapter 8HideHide detailsSee detailsSpecialisation Tracks and Portfolio Development
Specialisation Tracks and Portfolio Development
Lesson 1 • Shot Polish and Presentation Quality
Apply final lighting, camera work, and compositing to reel shots. Presentation quality signals professionalism and attention to detail to employers.
Lesson 2 • Demo Reel Strategy and Curation
Select and sequence shots that showcase technical skill and artistic range. A strong reel opens doors; a weak one closes them regardless of talent.
Lesson 3 • Job Application and Industry Readiness
Prepare resumes, online portfolios, and interview responses for animation roles. Industry readiness combines technical skill with professional self-presentation.
Lesson 4 • Games vs. Film Animation Differences
Compare real-time game animation constraints with film quality standards. Each medium demands different technical and artistic priorities from animators.
Lesson 5 • Motion Capture Integration
Clean, edit, and enhance motion capture data for production use. Mocap is a core tool in both games and film requiring animator oversight.

Your valid completion certificate
This course is for you:
Aspiring animators: eager to break into the industry with zero prior credits.
Illustration or graphic design graduates: ready to add motion skills to their toolkit.
Game developers: wanting to animate their own characters without outsourcing work.
Film or media students: looking to specialise in character animation professionally.
Career changers: leaving unrelated fields to pursue animation as a full-time path.
Hobbyist artists: serious about transforming a personal passion into marketable expertise.
What our students say
Feedback from those who have already studied with us:
Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.

I like the content and the way videos are presented and transcribed, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

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