
Animation course
Go from foundational drawing skills to fully composited 3D animation sequences in one comprehensive programme. Master the 12 animation principles, character rigging, lip sync, lighting, and visual effects used in professional studios. Every chapter builds towards a polished portfolio reel that gets you noticed.
What you will learn:
This course covers the complete animation production pipeline, starting with the 12 core animation principles and moving through 2D frame-by-frame techniques, character rigging, 3D modelling, and full character performance animation. You will learn to use industry-standard software for keyframing, graph editing, rendering, and compositing. Chapters on sound design, motion graphics, and visual effects simulation expand your production range. You will also study the professional studio pipeline, production roles, and emerging technologies, including AI-assisted tools and real-time rendering. By the end, you will have the technical skills and a curated demo reel ready for industry job applications.
How you study in practice Animation course
How you practise Animation course
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Animation Principles
Foundations of Animation Principles
Lesson 1 • Timing, Spacing, and Weight
Explore how frame intervals and object spacing define perceived mass. Correct timing transforms mechanical movement into convincing physical action.
Lesson 2 • Pose and Silhouette Design
Strong poses communicate character intent at a glance. Silhouette clarity is analysed as the primary test of readable, expressive animation.
Lesson 3 • The 12 Core Animation Principles
Introduce all 12 principles defined by classic animators. Each principle is examined as a practical tool for communicating weight, emotion, and intent.
Lesson 4 • History and Evolution of Animation
Trace animation from hand-drawn cels to digital pipelines. Context establishes why foundational principles remain relevant across all modern formats.
Chapter 2HideHide detailsSee detailsDrawing and Design for Animators
Drawing and Design for Animators
Lesson 1 • Background and Environment Design
Environments establish mood, scale, and spatial context for characters. Perspective and value control ensure backgrounds support rather than compete with action.
Lesson 2 • Gesture and Figure Drawing
Rapid gesture drawing builds fluency in capturing motion and weight. These skills directly feed into expressive character animation poses.
Lesson 3 • Storyboarding for Animation
Storyboards translate scripts into visual sequences before production begins. Shot composition, camera angles, and action staging are planned at this stage.
Lesson 4 • Model Sheets and Turnarounds
Model sheets standardise character appearance for multi-animator productions. Turnarounds define volume and structure from all viewing angles.
Lesson 5 • Character Design Fundamentals
Design characters with clear shape language and personality. Consistent proportions and silhouettes ensure characters animate predictably across scenes.
Chapter 3HideHide detailsSee detailsDigital Animation Software Essentials
Digital Animation Software Essentials
Lesson 1 • Rendering and Output Settings
Rendering converts scene data into viewable frames or video files. Resolution, frame rate, and codec choices affect quality and delivery compatibility.
Lesson 2 • Graph Editor and Curve Manipulation
The graph editor gives precise control over interpolation between keyframes. Curve shaping directly implements slow-in, slow-out, and easing principles.
Lesson 3 • Software Interface and Navigation
Master viewport navigation, tool panels, and workspace customisation. Efficient interface use reduces production time and prevents workflow bottlenecks.
Lesson 4 • Keyframing and the Timeline
Keyframes define start and end states of motion; the timeline controls their sequence. Proper keyframe placement is the foundation of all digital animation.
Lesson 5 • Layers, Objects, and Scene Organisation
Organised scene hierarchies prevent errors in complex productions. Layer naming, grouping, and parenting structures are established as professional habits.
Chapter 4HideHide detailsSee details2D Animation Techniques
2D Animation Techniques
Lesson 1 • 2D Character Rigging
Rigging replaces redrawn frames with reusable articulated parts. Proper rig construction speeds production while preserving expressive range of motion.
Lesson 2 • Scene Assembly and Compositing
Animated elements, backgrounds, and effects are combined into final scenes. Layer order, blending modes, and camera moves complete the 2D production pipeline.
Lesson 3 • Facial Animation and Lip Sync
Facial performance drives emotional storytelling in character animation. Phoneme shapes are mapped to dialogue tracks for accurate, expressive lip sync.
Lesson 4 • Frame-by-Frame Animation
Drawing each frame individually produces organic, expressive motion. This technique builds deep understanding of timing and spacing before rigging is introduced.
Lesson 5 • Walk Cycles and Locomotion
The walk cycle is the benchmark exercise for timing, weight, and personality. Variations in stride communicate character traits and emotional states.
Chapter 5HideHide detailsSee details3D Modeling for Animation
3D Modeling for Animation
Lesson 1 • Organic Character Modeling
Character meshes require edge flow that supports natural deformation at joints. Head, torso, and limb topology conventions are applied to a full character.
Lesson 2 • Polygon Modeling Fundamentals
Polygon modelling constructs 3D forms by manipulating vertices, edges, and faces. Clean topology at this stage prevents deformation problems during animation.
Lesson 3 • Prop and Environment Modeling
Props and sets establish scale and context for character performance. Hard-surface modelling techniques differ from organic workflows in edge flow priorities.
Lesson 4 • UV Unwrapping and Texturing
UV maps project 3D surfaces onto 2D texture space for painting. Efficient UV layouts minimise distortion and maximise texture resolution.
Chapter 6HideHide detailsSee details3D Rigging and Character Setup
3D Rigging and Character Setup
Lesson 1 • Facial Rigging and Blend Shapes
Facial rigs drive expressions through blend shapes and bone-based controls. Combining both systems achieves the range needed for dialogue and performance.
Lesson 2 • Skinning and Weight Painting
Skinning binds the mesh to the skeleton so joints deform geometry. Weight painting refines influence zones to eliminate pinching and collapsing.
Lesson 3 • Skeleton and Joint Placement
Joint placement determines the pivot points of all character movement. Accurate anatomical positioning prevents unnatural deformation during animation.
Lesson 4 • Control Rig and Animator Interface
Control objects expose rig functionality without revealing underlying complexity. A clean animator interface reduces errors and speeds up production.
Lesson 5 • Forward and Inverse Kinematics
FK and IK solve limb positions using different mathematical approaches. Switching between them gives animators flexibility for different types of motion.
Chapter 7HideHide detailsSee details3D Character Animation
3D Character Animation
Lesson 1 • Polish, Spline, and Final Review
The polish pass refines curves, removes pops, and adds micro-detail to performance. Final review criteria ensure shots meet professional production standards.
Lesson 2 • Dialogue and Lip Sync in 3D
3D lip sync integrates blend shapes with body performance for unified acting. Audio analysis guides phoneme timing and emotional facial transitions.
Lesson 3 • Acting and Performance Animation
Character acting translates subtext and emotion into physical performance. Shot analysis and reference study inform choices about gesture and timing.
Lesson 4 • Blocking and Pose Planning
Blocking establishes key poses and overall timing before detail work begins. Strong blocking prevents fundamental performance problems in later passes.
Lesson 5 • Body Mechanics and Weight
Physically believable body mechanics communicate mass and effort convincingly. Overlap, follow-through, and drag are applied to full-body 3D performance.
Chapter 8HideHide detailsSee detailsLighting, Rendering, and Compositing
Lighting, Rendering, and Compositing
Lesson 1 • Colour Grading and Final Delivery
Colour grading unifies the visual tone of a sequence and prepares it for delivery. Output formats and colour space management ensure consistent viewing across platforms.
Lesson 2 • Lighting Fundamentals for Animation
Light placement, colour temperature, and intensity define mood and readability. Three-point lighting and its variations are applied to character and environment setups.
Lesson 3 • Compositing and Visual Effects
Compositing assembles render passes into a unified image with added effects. Depth of field, motion blur, and lens effects are applied non-destructively.
Lesson 4 • Render Passes and AOVs
Render passes separate scene elements into individual image layers for compositing. AOVs give compositors precise control over beauty, shadow, and reflection layers.
Lesson 5 • Shading and Material Setup
Shaders define how surfaces interact with light using physical or stylised models. PBR workflows and toon shaders are compared for different production styles.

Your valid completion certificate
This course is for you:
Aspiring animator: wants structured training to enter the animation industry professionally.
Graphic designer: ready to expand their visual skills into motion and character work.
Illustration hobbyist: passionate about drawing and eager to bring characters to life.
Career changer: leaving an unrelated field and pursuing a creative production career.
Game art student: building complementary animation skills alongside existing design studies.
Independent filmmaker: seeking animation techniques to enhance personal storytelling projects.
What our students say
Feedback from those who have already studied with us:
Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.

I like the content and the way videos are presented and transcribed, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

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