Choose your language
Animation course
From 4 to 360h of flexible workload

Animation course

Go from foundational drawing skills to fully composited 3D animation sequences in one comprehensive programme. Master the 12 animation principles, character rigging, lip sync, lighting, and visual effects used in professional studios. Every chapter builds towards a polished portfolio reel that gets you noticed.

What you will learn:

This course covers the complete animation production pipeline, starting with the 12 core animation principles and moving through 2D frame-by-frame techniques, character rigging, 3D modelling, and full character performance animation. You will learn to use industry-standard software for keyframing, graph editing, rendering, and compositing. Chapters on sound design, motion graphics, and visual effects simulation expand your production range. You will also study the professional studio pipeline, production roles, and emerging technologies, including AI-assisted tools and real-time rendering. By the end, you will have the technical skills and a curated demo reel ready for industry job applications.

How you study in practice Animation course

How you practise Animation course

For companies looking to train their teams

With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.

Click here

Course content

8 Chapters38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Animation Principles

  • Lesson 1 • Timing, Spacing, and Weight

    Explore how frame intervals and object spacing define perceived mass. Correct timing transforms mechanical movement into convincing physical action.

  • Lesson 2 • Pose and Silhouette Design

    Strong poses communicate character intent at a glance. Silhouette clarity is analysed as the primary test of readable, expressive animation.

  • Lesson 3 • The 12 Core Animation Principles

    Introduce all 12 principles defined by classic animators. Each principle is examined as a practical tool for communicating weight, emotion, and intent.

  • Lesson 4 • History and Evolution of Animation

    Trace animation from hand-drawn cels to digital pipelines. Context establishes why foundational principles remain relevant across all modern formats.

Chapter 2See details

Drawing and Design for Animators

  • Lesson 1 • Background and Environment Design

    Environments establish mood, scale, and spatial context for characters. Perspective and value control ensure backgrounds support rather than compete with action.

  • Lesson 2 • Gesture and Figure Drawing

    Rapid gesture drawing builds fluency in capturing motion and weight. These skills directly feed into expressive character animation poses.

  • Lesson 3 • Storyboarding for Animation

    Storyboards translate scripts into visual sequences before production begins. Shot composition, camera angles, and action staging are planned at this stage.

  • Lesson 4 • Model Sheets and Turnarounds

    Model sheets standardise character appearance for multi-animator productions. Turnarounds define volume and structure from all viewing angles.

  • Lesson 5 • Character Design Fundamentals

    Design characters with clear shape language and personality. Consistent proportions and silhouettes ensure characters animate predictably across scenes.

Chapter 3See details

Digital Animation Software Essentials

  • Lesson 1 • Rendering and Output Settings

    Rendering converts scene data into viewable frames or video files. Resolution, frame rate, and codec choices affect quality and delivery compatibility.

  • Lesson 2 • Graph Editor and Curve Manipulation

    The graph editor gives precise control over interpolation between keyframes. Curve shaping directly implements slow-in, slow-out, and easing principles.

  • Lesson 3 • Software Interface and Navigation

    Master viewport navigation, tool panels, and workspace customisation. Efficient interface use reduces production time and prevents workflow bottlenecks.

  • Lesson 4 • Keyframing and the Timeline

    Keyframes define start and end states of motion; the timeline controls their sequence. Proper keyframe placement is the foundation of all digital animation.

  • Lesson 5 • Layers, Objects, and Scene Organisation

    Organised scene hierarchies prevent errors in complex productions. Layer naming, grouping, and parenting structures are established as professional habits.

Chapter 4See details

2D Animation Techniques

  • Lesson 1 • 2D Character Rigging

    Rigging replaces redrawn frames with reusable articulated parts. Proper rig construction speeds production while preserving expressive range of motion.

  • Lesson 2 • Scene Assembly and Compositing

    Animated elements, backgrounds, and effects are combined into final scenes. Layer order, blending modes, and camera moves complete the 2D production pipeline.

  • Lesson 3 • Facial Animation and Lip Sync

    Facial performance drives emotional storytelling in character animation. Phoneme shapes are mapped to dialogue tracks for accurate, expressive lip sync.

  • Lesson 4 • Frame-by-Frame Animation

    Drawing each frame individually produces organic, expressive motion. This technique builds deep understanding of timing and spacing before rigging is introduced.

  • Lesson 5 • Walk Cycles and Locomotion

    The walk cycle is the benchmark exercise for timing, weight, and personality. Variations in stride communicate character traits and emotional states.

Chapter 5See details

3D Modeling for Animation

  • Lesson 1 • Organic Character Modeling

    Character meshes require edge flow that supports natural deformation at joints. Head, torso, and limb topology conventions are applied to a full character.

  • Lesson 2 • Polygon Modeling Fundamentals

    Polygon modelling constructs 3D forms by manipulating vertices, edges, and faces. Clean topology at this stage prevents deformation problems during animation.

  • Lesson 3 • Prop and Environment Modeling

    Props and sets establish scale and context for character performance. Hard-surface modelling techniques differ from organic workflows in edge flow priorities.

  • Lesson 4 • UV Unwrapping and Texturing

    UV maps project 3D surfaces onto 2D texture space for painting. Efficient UV layouts minimise distortion and maximise texture resolution.

Chapter 6See details

3D Rigging and Character Setup

  • Lesson 1 • Facial Rigging and Blend Shapes

    Facial rigs drive expressions through blend shapes and bone-based controls. Combining both systems achieves the range needed for dialogue and performance.

  • Lesson 2 • Skinning and Weight Painting

    Skinning binds the mesh to the skeleton so joints deform geometry. Weight painting refines influence zones to eliminate pinching and collapsing.

  • Lesson 3 • Skeleton and Joint Placement

    Joint placement determines the pivot points of all character movement. Accurate anatomical positioning prevents unnatural deformation during animation.

  • Lesson 4 • Control Rig and Animator Interface

    Control objects expose rig functionality without revealing underlying complexity. A clean animator interface reduces errors and speeds up production.

  • Lesson 5 • Forward and Inverse Kinematics

    FK and IK solve limb positions using different mathematical approaches. Switching between them gives animators flexibility for different types of motion.

Chapter 7See details

3D Character Animation

  • Lesson 1 • Polish, Spline, and Final Review

    The polish pass refines curves, removes pops, and adds micro-detail to performance. Final review criteria ensure shots meet professional production standards.

  • Lesson 2 • Dialogue and Lip Sync in 3D

    3D lip sync integrates blend shapes with body performance for unified acting. Audio analysis guides phoneme timing and emotional facial transitions.

  • Lesson 3 • Acting and Performance Animation

    Character acting translates subtext and emotion into physical performance. Shot analysis and reference study inform choices about gesture and timing.

  • Lesson 4 • Blocking and Pose Planning

    Blocking establishes key poses and overall timing before detail work begins. Strong blocking prevents fundamental performance problems in later passes.

  • Lesson 5 • Body Mechanics and Weight

    Physically believable body mechanics communicate mass and effort convincingly. Overlap, follow-through, and drag are applied to full-body 3D performance.

Chapter 8See details

Lighting, Rendering, and Compositing

  • Lesson 1 • Colour Grading and Final Delivery

    Colour grading unifies the visual tone of a sequence and prepares it for delivery. Output formats and colour space management ensure consistent viewing across platforms.

  • Lesson 2 • Lighting Fundamentals for Animation

    Light placement, colour temperature, and intensity define mood and readability. Three-point lighting and its variations are applied to character and environment setups.

  • Lesson 3 • Compositing and Visual Effects

    Compositing assembles render passes into a unified image with added effects. Depth of field, motion blur, and lens effects are applied non-destructively.

  • Lesson 4 • Render Passes and AOVs

    Render passes separate scene elements into individual image layers for compositing. AOVs give compositors precise control over beauty, shadow, and reflection layers.

  • Lesson 5 • Shading and Material Setup

    Shaders define how surfaces interact with light using physical or stylised models. PBR workflows and toon shaders are compared for different production styles.

Certification
Certification

Your valid completion certificate

This course is for you:

  • Aspiring animator: wants structured training to enter the animation industry professionally.

  • Graphic designer: ready to expand their visual skills into motion and character work.

  • Illustration hobbyist: passionate about drawing and eager to bring characters to life.

  • Career changer: leaving an unrelated field and pursuing a creative production career.

  • Game art student: building complementary animation skills alongside existing design studies.

  • Independent filmmaker: seeking animation techniques to enhance personal storytelling projects.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

Top qualifications

FAQ

Who is Elevify? How does it work?

Do the courses have certificates?

Are the courses free?

What is the course workload?

What are the courses like?

How do the courses work?

What is the duration of the courses?

What is the cost or price of the courses?

What is an EAD or online course and how does it work?

PDF Course