
3D Modeling and Animation Course
Master every stage of the 3D pipeline — from modelling and rigging to animation and rendering. This course gives you the hands-on skills studios and clients actually hire for. Build a professional portfolio that proves you can deliver production-ready work.
What you will learn:
You will learn how to model hard-surface props and organic characters using industry-standard polygon and sculpting techniques. From there, you will rig and skin characters for animation, unwrap UVs, and build physically based materials that hold up under any lighting condition. You will animate performances using the 12 principles of animation and refine motion in the graph editor. The course also covers lighting setups, render engine optimisation, physics simulations, and camera cinematography. By the end, you will have a complete demo reel and a polished portfolio ready to show studios and clients.
How you study in practice 3D Modeling and Animation Course
How you practise 3D Modeling and Animation Course
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of 3D Space and Interface
Foundations of 3D Space and Interface
Lesson 1 • Understanding 3D Coordinate Systems
Covers X, Y, Z axes, world vs. local space, and unit scale. Anchors all subsequent modelling and animation work to spatial logic.
Lesson 2 • Object Types and Scene Hierarchy
Differentiates meshes, lights, cameras, and empties. Teaches scene organisation as a prerequisite for complex multi-object projects.
Lesson 3 • Rendering Basics and Viewport Shading
Introduces solid, material preview, and rendered viewport modes. Gives students immediate visual feedback to evaluate their work throughout training.
Lesson 4 • Basic Transformations and Snapping
Covers translate, rotate, and scale operations with precision input. Precision transforms are foundational to clean, production-ready geometry.
Lesson 5 • Navigating the Software Interface
Introduces viewport controls, panel layouts, and hotkey workflows. Builds the operational speed needed for efficient 3D production.
Chapter 2HideHide detailsSee detailsPolygon Modelling Fundamentals
Polygon Modelling Fundamentals
Lesson 1 • Edit Mode and Mesh Components
Introduces vertex, edge, and face selection modes and their manipulation. Establishes the component-level control required for all polygon modelling tasks.
Lesson 2 • Modifiers for Non-Destructive Modelling
Introduces subdivision surface, mirror, and solidify modifiers. Non-destructive workflows preserve flexibility and accelerate iterative design.
Lesson 3 • Topology Principles and Edge Flow
Teaches quad-dominant topology, edge loops, and poles. Good topology prevents deformation artefacts and is mandatory for animation-ready assets.
Lesson 4 • Core Modelling Tools
Covers extrude, inset, bevel, loop cut, and knife tools. These operations form the primary vocabulary of polygon-based 3D modelling.
Lesson 5 • Modelling a Complete Hard-Surface Asset
Applies all polygon tools to build a finished prop from blockout to detail pass. Consolidates chapter skills into a single production-quality deliverable.
Chapter 3HideHide detailsSee detailsOrganic and Sculpting Techniques
Organic and Sculpting Techniques
Lesson 1 • Retopology for Production Meshes
Covers manual retopology tools and shrinkwrap-based workflows. Converts high-poly sculpts into animation-ready low-poly meshes with clean edge flow.
Lesson 2 • Sculpting Primary and Secondary Forms
Teaches form hierarchy from large masses to fine surface detail. Structured form-building prevents overworked surfaces and maintains readable silhouettes.
Lesson 3 • Sculpting Mode and Brush Fundamentals
Covers brush types, strength, radius, and symmetry settings. Establishes tactile control over mesh surface before complex sculpting workflows begin.
Lesson 4 • Multires Sculpting and Detail Baking
Uses multiresolution modifier to sculpt detail across subdivision levels. Baking transfers high-res detail to normal maps for real-time use.
Lesson 5 • Dynamic Topology and Remeshing
Introduces dyntopo and voxel remesh for adaptive mesh resolution. Enables sculptors to add detail freely without pre-planning polygon density.
Chapter 4HideHide detailsSee detailsUV Unwrapping and Texturing
UV Unwrapping and Texturing
Lesson 1 • UV Mapping Concepts and Seam Placement
Explains UV space, texel density, and strategic seam placement. Proper seams minimise distortion and hide splits in low-visibility areas.
Lesson 2 • Unwrapping Methods and UV Editor
Covers smart UV project, angle-based unwrap, and manual packing. Efficient UV layouts maximise texture resolution across the asset surface.
Lesson 3 • PBR Material Workflows
Assembles physically based materials using albedo, roughness, metallic, and normal maps. PBR ensures consistent appearance across different lighting environments.
Lesson 4 • Procedural Texturing with Node Shaders
Builds material networks using noise, gradient, and texture coordinate nodes. Procedural textures are resolution-independent and fully non-destructive.
Lesson 5 • Texture Painting and Image-Based Textures
Introduces in-software texture painting and external image import workflows. Combines hand-painted detail with photographic reference for realistic surfaces.
Chapter 5HideHide detailsSee detailsLighting, Shading, and Rendering
Lighting, Shading, and Rendering
Lesson 1 • Light Types and Placement Principles
Covers point, spot, area, and sun lights with three-point lighting logic. Strategic placement defines mood, depth, and material readability in final renders.
Lesson 2 • HDRI and Environment Lighting
Uses high-dynamic-range images to simulate real-world ambient illumination. HDRI lighting provides accurate reflections and natural fill light for product renders.
Lesson 3 • Advanced Shader Networks
Builds complex materials including glass, subsurface scattering, and anisotropic shaders. Advanced shaders replicate real-world material behaviour for photorealistic output.
Lesson 4 • Compositing and Post-Processing
Uses render passes and compositor nodes for colour grading and effects. Post-processing elevates raw renders to broadcast and portfolio presentation standards.
Lesson 5 • Render Engine Settings and Optimisation
Configures samples, denoising, and light paths for quality-speed balance. Optimised settings reduce render time without sacrificing final image fidelity.
Chapter 6HideHide detailsSee detailsRigging and Character Setup
Rigging and Character Setup
Lesson 1 • Inverse Kinematics and Constraints
Sets up IK chains and bone constraints for animator-friendly controls. IK dramatically reduces keyframe count and simplifies limb animation for production.
Lesson 2 • Skinning and Weight Painting
Covers automatic weights and manual weight painting for precise deformation. Accurate weights prevent mesh pinching and collapsing during character movement.
Lesson 3 • Shape Keys and Facial Rigging
Uses shape keys for blend-based facial expressions driven by rig controls. Facial rigs enable lip sync, emotion, and corrective shape workflows in animation.
Lesson 4 • Control Rig and Custom Shapes
Creates animator-facing control bones with custom widget shapes and bone groups. A clean control rig separates deformation bones from animator interaction layers.
Lesson 5 • Armature Basics and Bone Hierarchy
Introduces bone creation, naming conventions, and parent-child chains. Correct hierarchy is the structural foundation every rig depends on for predictable deformation.
Chapter 7HideHide detailsSee detailsKeyframe Animation and Motion Principles
Keyframe Animation and Motion Principles
Lesson 1 • Walk Cycles and Locomotion
Builds a looping bipedal walk cycle using contact, down, pass, and up poses. Walk cycles are the benchmark animation test for rig quality and animator skill.
Lesson 2 • Graph Editor and Curve Editing
Manipulates F-curves to control easing, timing, and motion rhythm. Curve editing is where animation transitions from mechanical to expressive and believable.
Lesson 3 • Timeline and Keyframe Fundamentals
Covers inserting, moving, and deleting keyframes across the timeline. Keyframe management is the operational core of every animation workflow in production.
Lesson 4 • Applying the 12 Animation Principles
Implements squash-stretch, anticipation, follow-through, and secondary motion. These principles transform technically correct keyframes into emotionally resonant performances.
Lesson 5 • Acting and Performance Animation
Animates a short character performance conveying emotion through body language. Performance animation integrates all principles into a cohesive, story-driven shot.
Chapter 8HideHide detailsSee detailsAdvanced Animation and Production Pipeline
Advanced Animation and Production Pipeline
Lesson 1 • Final Sequence Rendering and Delivery
Renders a multi-shot sequence with consistent settings and compiles final output. Delivery-ready exports meet format, resolution, and frame-rate specifications for client handoff.
Lesson 2 • Camera Animation and Cinematography
Animates camera moves using paths, constraints, and cinematic framing rules. Camera work transforms a scene from a technical exercise into a directed visual story.
Lesson 3 • Physics Simulations and Dynamics
Configures rigid body, cloth, and particle simulations for automated motion. Simulations add physical realism that would be impractical to keyframe manually.
Lesson 4 • Scene Assembly and Asset Management
Links and appends assets across files using library override workflows. Structured asset management prevents duplication and enables team-based production scaling.
Lesson 5 • Non-Linear Animation Editor
Uses the NLA editor to blend, layer, and reuse animation actions. NLA workflows enable modular animation libraries and efficient character action management.

Your valid completion certificate
This course is for you:
Aspiring 3D artists: ready to turn creative ambition into a real career.
Graphic designers: wanting to expand their skill set into three-dimensional work.
Game enthusiasts: dreaming of building the characters and worlds they love playing.
Career changers: leaving unrelated fields to break into the animation industry.
Illustration students: looking to bring their characters to life through 3D animation.
Freelancers: seeking to offer clients high-demand 3D modelling and animation services.
What our students say
Feedback from those who have already studied with us:
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