Choose your language
3D Animation Course
From 4 to 360h of flexible workload

3D Animation Course

Master every stage of 3D animation — from modelling and rigging to rendering and final delivery — in one comprehensive course. Build real, portfolio-ready projects using industry-standard techniques and professional workflows. This is the complete skill set studios and clients are hiring for right now.

What you will learn:

In this course, you will build a complete foundation in 3D animation from the ground up, covering modelling, rigging, texturing, lighting, visual effects, and final production delivery. You will learn how to create clean polygon meshes, rig characters with professional control systems, and animate using the 12 principles that drive every major studio production. You will work with physically based materials, UV maps, and shader nodes to texture your assets with real-world accuracy. Particle systems, cloth, fluid, and rigid body simulations will give your scenes dynamic, physics-driven life. By the end, you will have a complete animated short and a portfolio that proves you can handle a professional pipeline from concept to final render.

How you study in practice 3D Animation Course

How you practise 3D Animation Course

For companies looking to train their teams

With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.

Click here

Course content

8 Chapters40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of 3D Space and Software

  • Lesson 1 • Object Transforms and Hierarchy

    Explains translate, rotate, and scale operations plus parent-child relationships. Hierarchy understanding is prerequisite for rigging and scene organisation.

  • Lesson 2 • Navigating the 3D Viewport

    Teaches orbit, pan, zoom, and perspective vs. orthographic views. Efficient navigation directly accelerates every hands-on workflow in the course.

  • Lesson 3 • Software Interface and Workflow

    Maps the core UI panels, menus, and hotkeys of the chosen DCC tool. Learners customise their workspace for an efficient production pipeline.

  • Lesson 4 • Understanding 3D Coordinate Systems

    Covers X, Y, Z axes, world vs. local space, and pivot points. Builds the spatial reasoning required for every subsequent modelling and animation task.

  • Lesson 5 • Scene Organisation and File Management

    Introduces naming conventions, layers, and outliner management. Clean scene habits prevent technical debt in complex animation projects.

Chapter 2See details

3D Modelling Fundamentals

  • Lesson 1 • Box Modelling Workflow

    Demonstrates building complex forms from primitive shapes through iterative refinement. Box modelling is the fastest path to blockout and concept validation.

  • Lesson 2 • Polygon Mesh Basics

    Covers vertices, edges, faces, and normals as the building blocks of all 3D geometry. Understanding mesh topology is essential before any deformation or animation.

  • Lesson 3 • Core Modelling Tools and Operations

    Teaches extrude, loop cut, bevel, merge, and bridge operations. These tools form the primary vocabulary for building any 3D asset.

  • Lesson 4 • Subdivision and Smooth Modelling

    Introduces subdivision surface modifiers and edge flow for smooth organic forms. Proper edge loops prevent pinching during subdivision and deformation.

  • Lesson 5 • Topology and Clean Mesh Practices

    Covers quad-dominant topology, avoiding n-gons, and optimising mesh flow for animation. Clean topology is mandatory for deformation-ready character and prop assets.

Chapter 3See details

Materials, Shading, and Texturing

  • Lesson 1 • Procedural Texturing with Nodes

    Builds non-destructive textures using noise, gradient, and maths nodes. Procedural textures scale infinitely and require no UV seam management.

  • Lesson 2 • UV Unwrapping Techniques

    Teaches seam placement, unwrap methods, and UV island packing. Proper UVs are the foundation for all texture painting and baking workflows.

  • Lesson 3 • Introduction to Materials and Shaders

    Explains shader nodes, PBR workflow, and material slots. PBR materials ensure consistent appearance across different lighting environments.

  • Lesson 4 • Texture Painting and Image Maps

    Covers diffuse, normal, roughness, and AO map creation. Each map type controls a distinct visual property of the surface material.

  • Lesson 5 • Advanced Shader Techniques

    Introduces subsurface scattering, emission, transparency, and displacement. These shaders handle complex real-world surface behaviours beyond basic PBR.

Chapter 4See details

Rigging and Skeletal Systems

  • Lesson 1 • Armature and Bone Fundamentals

    Covers bone creation, naming, roll, and hierarchy in an armature object. Correct bone orientation prevents gimbal and deformation issues downstream.

  • Lesson 2 • Skinning and Weight Painting

    Teaches mesh-to-armature binding and weight painting for smooth deformation. Accurate weights are the difference between natural and robotic character movement.

  • Lesson 3 • Control Rig and Custom Shapes

    Builds animator-friendly control bones with custom display shapes and bone groups. Clean controls reduce animator error and speed up production.

  • Lesson 4 • Forward and Inverse Kinematics

    Explains FK chains vs. IK solvers and when to use each. IK simplifies limb posing while FK provides arc control for expressive animation.

  • Lesson 5 • Facial Rigging and Shape Keys

    Creates blend shapes and bone-driven facial controls for expressive performance. Facial rigs are critical for dialogue and emotional storytelling in animation.

Chapter 5See details

Keyframe Animation Principles

  • Lesson 1 • Acting and Performance Animation

    Applies weight, emotion, and intention to full-body character performance shots. Performance animation integrates all prior principles into storytelling motion.

  • Lesson 2 • Walk Cycle and Locomotion

    Builds a complete biped walk cycle using contact, down, passing, and up poses. Walk cycles are the benchmark exercise for timing, weight, and rhythm.

  • Lesson 3 • The 12 Principles of Animation

    Introduces squash/stretch, anticipation, follow-through, arcs, and timing. These principles are the universal language of believable motion across all animation styles.

  • Lesson 4 • Keyframing and the Timeline

    Covers setting, editing, and deleting keyframes across the timeline and dope sheet. Precise keyframe placement is the primary tool for controlling timing.

  • Lesson 5 • Graph Editor and Curve Editing

    Teaches F-curve manipulation for easing, holds, and custom motion profiles. Curve editing transforms mechanical motion into organic, weighted movement.

Chapter 6See details

Lighting and Rendering

  • Lesson 1 • Rendering Animations and Output

    Covers frame range setup, output formats, and batch rendering workflows. Efficient output pipelines prevent data loss and ensure consistent animation delivery.

  • Lesson 2 • Three-Point and Cinematic Lighting

    Builds key, fill, and rim light setups adapted from cinematography. Cinematic lighting guides viewer attention and establishes scene mood.

  • Lesson 3 • Render Passes and Compositing

    Outputs diffuse, specular, shadow, and depth passes for compositing control. Multi-pass rendering enables non-destructive colour and effect adjustments post-render.

  • Lesson 4 • Fundamentals of 3D Lighting

    Covers light types, intensity, colour temperature, and shadow settings. Understanding light behaviour is prerequisite for any intentional scene mood.

  • Lesson 5 • Render Engine Settings and Sampling

    Configures path-tracing samples, denoising, and render resolution for quality vs. speed. Optimal settings reduce render time without sacrificing visual fidelity.

Chapter 7See details

Visual Effects and Simulations

  • Lesson 1 • Particle Systems and Emitters

    Builds emitter and hair particle systems with velocity, gravity, and lifetime controls. Particles generate fire, smoke, sparks, and crowd-level instancing.

  • Lesson 2 • Integrating VFX into Animation

    Combines simulations with character animation, timing sims to keyframed action. Proper integration ensures VFX feel physically connected to animated characters.

  • Lesson 3 • Fluid and Smoke Simulation

    Sets up domain, flow, and effector objects for liquid and volumetric smoke effects. Fluid sims require baking and caching strategies to manage large data volumes.

  • Lesson 4 • Rigid Body Dynamics

    Simulates active and passive rigid bodies with collision, mass, and friction. Rigid body sims handle destruction, falling objects, and mechanical interactions.

  • Lesson 5 • Cloth and Soft Body Simulation

    Configures cloth stiffness, damping, and collision for fabric and organic deformation. Cloth sims add realism to costumes, flags, and soft organic surfaces.

Chapter 8See details

Production Pipeline and Final Project

  • Lesson 1 • Shot Animation and Blocking

    Blocks all shots in pose-to-pose style before refining timing and curves. Blocking approval before polish prevents wasted effort on rejected animation.

  • Lesson 2 • Lighting, Rendering, and Compositing

    Finalises lighting per shot, renders all passes, and composites the sequence. Consistent lighting across shots maintains visual cohesion in the final cut.

  • Lesson 3 • Asset Production and Scene Assembly

    Builds and textures all assets, then assembles them into a lit, camera-ready scene. Organised asset production ensures consistent quality across all shots.

  • Lesson 4 • Pre-Production Planning

    Covers storyboarding, animatics, asset lists, and shot breakdowns. Pre-production decisions prevent costly rework during modelling and animation phases.

  • Lesson 5 • Editing, Sound, and Final Delivery

    Assembles rendered shots in a video editor, adds sound, and exports the final file. Delivery format and compression choices affect how the work is perceived online.

Certification
Certification

Your valid completion certificate

This course is for you:

  • Aspiring 3D artists: ready to turn creative passion into a professional skill set.

  • Graphic designers: looking to expand into motion and three-dimensional visual work.

  • Game developers: needing to produce and animate their own character assets independently.

  • Career changers: drawn to the animation industry but unsure where to begin.

  • Film and media students: wanting hands-on production experience beyond classroom theory.

  • Hobbyist creators: serious about levelling up from casual experimentation to real projects.

What our students say

Feedback from those who have already studied with us:

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

Top qualifications

FAQ

Who is Elevify? How does it work?

Do the courses have certificates?

Are the courses free?

What is the course workload?

What are the courses like?

How do the courses work?

What is the duration of the courses?

What is the cost or price of the courses?

What is an EAD or online course and how does it work?

PDF Course