
3D Animation and Visual Effects Course
Take your creativity into the third dimension with a complete 3D animation and VFX education built for the industry. From modelling and rigging to simulation, rendering, and compositing, every skill you need to work in film, games, or VFX is covered. This is the training that turns passion into a professional reel.
What you will learn:
You'll start by mastering the 3D workspace and core animation principles, then move into character rigging, skinning, and expressive facial animation. You'll build realistic materials using physically based rendering workflows and light your scenes with cinematic precision. Visual effects simulations, including fire, fluids, and rigid-body destruction, will push your work to the next level. You'll composite multi-pass renders, integrate CG into live footage, and colour-grade your shots for a professional finish. The course also covers AI-assisted tools, real-time game engines, Houdini procedural VFX, and motion capture pipelines. You'll finish with a targeted demo reel and a career strategy designed to get you hired.
How you study in practice 3D Animation and Visual Effects Course
How you practise 3D Animation and Visual Effects Course
For companies looking to train their teams
With Elevify for businesses, the course includes exercises and examples tailored to your company and its specific needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of 3D Animation
Foundations of 3D Animation
Lesson 1 • Core Principles of Animation
Covers the 12 principles of animation with 3D examples. Provides the artistic framework applied throughout every animation chapter.
Lesson 2 • Understanding 3D Space and Coordinates
Introduces X, Y, Z axes, world vs. local space, and viewport navigation. Grounds all subsequent modelling and animation work in spatial reasoning.
Lesson 3 • Keyframing and the Timeline
Teaches setting keyframes, editing the timeline, and reading animation curves. Directly enables students to produce their first animated motion.
Lesson 4 • Basic Scene Assembly and Rendering
Covers placing objects, adding lights, and producing a first render. Connects foundational skills into a complete, deliverable output.
Lesson 5 • Introduction to 3D Software Interface
Orients students to industry-standard software layout, menus, and hotkeys. Builds workflow efficiency essential for all future project work.
Chapter 2HideHide detailsSee details3D Modelling Fundamentals
3D Modelling Fundamentals
Lesson 1 • Subdivision Surface Modelling
Introduces subdivision workflows for smooth, organic shapes. Enables students to model characters and curved props with clean topology.
Lesson 2 • Polygon Modelling Essentials
Teaches vertices, edges, faces, and core edit-mesh operations. Forms the geometric vocabulary used in every subsequent modelling task.
Lesson 3 • UV Unwrapping and Layout
Teaches UV seam placement, unwrapping methods, and texel density. Directly enables proper texture application in shading and rendering chapters.
Lesson 4 • Hard Surface and Mechanical Modelling
Covers boolean operations, bevels, and panel-line techniques for mechanical assets. Prepares students for vehicle, weapon, and prop modelling pipelines.
Lesson 5 • Topology and Mesh Optimisation
Covers clean edge loops, polygon count reduction, and LOD concepts. Ensures models perform efficiently in animation and real-time pipelines.
Chapter 3HideHide detailsSee detailsTexturing, Shading, and Materials
Texturing, Shading, and Materials
Lesson 1 • Specialised Shaders and Effects
Introduces subsurface scattering, glass, emission, and hair shaders. Expands material range to cover organic and stylised asset requirements.
Lesson 2 • Physically Based Rendering Materials
Explains PBR theory: albedo, roughness, metalness, and normal maps. Establishes the material framework used in all rendering and VFX chapters.
Lesson 3 • Procedural Texturing with Nodes
Teaches node-based material editors to create tileable, parametric textures. Enables non-destructive, scalable material creation for complex scenes.
Lesson 4 • Texture Painting and Projection
Covers hand-painting textures in 3D and projection-based painting. Builds artistic control over surface detail beyond procedural methods.
Lesson 5 • Texture Baking and Export
Covers baking high-poly detail to low-poly maps and exporting for engines. Connects texturing work to real-time and compositing pipelines.
Chapter 4HideHide detailsSee detailsRigging and Character Setup
Rigging and Character Setup
Lesson 1 • Inverse and Forward Kinematics
Teaches FK and IK solvers, IK handles, and pole vectors for limb control. Enables animators to pose characters naturally and efficiently.
Lesson 2 • Skeleton and Joint Hierarchy
Covers joint placement, naming conventions, and parent-child hierarchy. Establishes the structural foundation every rig and skin chapter builds upon.
Lesson 3 • Facial Rigging and Blend Shapes
Introduces blend shape targets, corrective shapes, and facial bone rigs. Enables expressive character performance in dialogue and emotional scenes.
Lesson 4 • Control Rig and Animator Interface
Builds custom controls, constraints, and picker interfaces for animators. Transforms a technical rig into an intuitive animation tool.
Lesson 5 • Skinning and Weight Painting
Covers binding mesh to skeleton and painting smooth deformation weights. Directly determines how cleanly a character deforms during animation.
Chapter 5HideHide detailsSee detailsCharacter Animation Techniques
Character Animation Techniques
Lesson 1 • Blocking and Pose-to-Pose Method
Teaches stepped-key blocking, key pose selection, and silhouette reading. Establishes the planning stage that underpins all professional animation workflows.
Lesson 2 • Polish, Arcs, and Secondary Motion
Refines spline curves, arc paths, and adds secondary overlapping motion. Transforms blocked animation into broadcast-quality finished performance.
Lesson 3 • Walk Cycles and Locomotion
Covers contact, down, passing, and up positions for bipedal locomotion. Builds the most fundamental repeatable animation asset in character pipelines.
Lesson 4 • Weight, Force, and Physical Acting
Applies physics-based principles to convey mass, momentum, and effort. Elevates animation from mechanical motion to convincing physical performance.
Lesson 5 • Facial Animation and Lip Sync
Covers phoneme shapes, eye animation, and emotional expression timing. Enables students to animate convincing dialogue and emotional character beats.
Chapter 6HideHide detailsSee detailsVisual Effects Simulation
Visual Effects Simulation
Lesson 1 • Rigid Body and Destruction Dynamics
Covers rigid body solvers, collision shapes, and procedural fracture systems. Enables students to create destruction and physics-driven object interactions.
Lesson 2 • Particle Systems and Fields
Covers emitter-based particles, force fields, and instanced geometry on particles. Enables rain, sparks, crowds, and environmental effect creation.
Lesson 3 • Cloth and Soft Body Simulation
Teaches cloth solver properties, pinning, and collision with characters. Enables realistic fabric, flags, and deformable object simulations.
Lesson 4 • Fluid and Liquid Simulation
Covers FLIP fluid solvers, domain setup, and surface meshing. Enables water, splashes, and liquid pour simulations for VFX shots.
Lesson 5 • Fire, Smoke, and Pyro Simulation
Introduces pyro/voxel solvers for fire and smoke with art-direction controls. Builds the most visually impactful VFX simulation skill set.
Chapter 7HideHide detailsSee detailsLighting and Rendering for Production
Lighting and Rendering for Production
Lesson 1 • Volumetric and Atmospheric Effects
Covers volume scatter, fog, god rays, and atmospheric depth. Adds environmental realism and cinematic depth to rendered scenes.
Lesson 2 • Render Farm and Output Management
Introduces distributed rendering, frame sequence management, and output formats. Prepares students for studio-scale production rendering pipelines.
Lesson 3 • Global Illumination and Ray Tracing
Explains GI, path tracing, caustics, and indirect light bounces. Enables students to produce physically accurate light simulation in renders.
Lesson 4 • Render Engine Configuration
Teaches render settings, AOV/render pass setup, and noise reduction. Connects technical configuration to efficient, compositing-ready output.
Lesson 5 • Lighting Theory and Setup
Covers light types, colour temperature, and three-point to complex setups. Provides the artistic and technical lighting vocabulary for all render work.
Chapter 8HideHide detailsSee detailsCompositing and Final Output
Compositing and Final Output
Lesson 1 • VFX Integration and Keying
Teaches green screen keying, edge refinement, and integrating CG into live footage. Enables students to blend 3D elements seamlessly with real-world plates.
Lesson 2 • Final Delivery and Export Formats
Covers codec selection, frame rate standards, and delivery specifications. Ensures students can deliver finished work to any professional pipeline.
Lesson 3 • Multi-Pass Render Integration
Teaches combining diffuse, specular, shadow, and AO passes for full control. Enables non-destructive colour and lighting adjustments in compositing.
Lesson 4 • Colour Grading and Look Development
Covers LUTs, curves, colour wheels, and cinematic look creation. Transforms technically correct renders into emotionally resonant final images.
Lesson 5 • Node-Based Compositing Fundamentals
Introduces node compositing graphs, merge operations, and colour transforms. Establishes the compositing workflow that integrates all prior render work.

Your valid completion certificate
This course is for you:
Aspiring 3D artists: ready to turn a creative passion into a real career.
Graphic designers: wanting to expand their skill set into three-dimensional work.
Game developers: seeking deeper animation and VFX skills for richer projects.
Film students: looking to add professional-grade CG and compositing to their toolkit.
Career changers: drawn to the animation industry with no prior 3D experience.
Hobbyist animators: ready to move beyond tutorials and build a hireable portfolio.
What our students say
Feedback from those who have already studied with us:
Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.

I like the content and the way videos are presented and transcribed, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

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