
3D After Effects Course
Master 3D motion graphics inside After Effects, from extruded text and cinematic cameras to particle systems and live-action compositing. This course covers every layer of professional 3D production, including expressions, Cinema 4D integration, and multi-pass rendering. Build real projects and deliver polished, broadcast-ready 3D animations.
What you'll learn:
You will learn to set up and navigate 3D compositions in After Effects using the Cinema 4D renderer, then build on that foundation with cameras, lights, and animated 3D text. The course covers expression-driven rigs, motion path control, and the graph editor for precise timing. You will import external 3D assets via Cineware, OBJ, and GLTF pipelines and composite them with live footage. Advanced topics include particle systems, simulation effects, colour grading, and optimised render output. By the end, you will complete a full 3D motion graphics project ready for professional delivery.
How you study in practice 3D After Effects Course
How you practise 3D After Effects Course
For businesses looking to train their team
With Elevify for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 35 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsAfter Effects Interface and 3D Foundations
After Effects Interface and 3D Foundations
Lesson 1 • Understanding Compositions and Layers
Covers composition nesting, layer types, and the timeline structure. Provides the layer management skills required before enabling 3D space.
Lesson 2 • Enabling and Understanding 3D Space
Introduces the 3D layer switch, axes, and coordinate systems in After Effects. Connects 2D layer knowledge to spatial 3D thinking.
Lesson 3 • Renderer Options for 3D Work
Compares the Classic 3D, Cinema 4D, and CINEMA 4D renderers and their capabilities. Choosing the right renderer determines available 3D features throughout the course.
Lesson 4 • Navigating the After Effects Workspace
Master panels, menus, and keyboard shortcuts essential for efficient workflow. Establishes the operational baseline for all subsequent 3D work.
Chapter 2HideHide detailsSee detailsCameras, Lights, and 3D Navigation
Cameras, Lights, and 3D Navigation
Lesson 1 • Lighting Strategies for 3D Scenes
Applies three-point lighting, rim lighting, and colour temperature to 3D layers. Connects technical light properties to artistic and narrative goals.
Lesson 2 • 3D Light Types and Properties
Explores ambient, point, spot, and parallel lights and their shadow options. Proper lighting defines depth and realism in every 3D scene.
Lesson 3 • Creating and Configuring Cameras
Covers camera types, focal length, depth of field, and film size settings. Camera control is the primary tool for directing viewer attention in 3D space.
Lesson 4 • Animating Camera Movement
Teaches dolly, pan, orbit, and crane moves using keyframes and expressions. Smooth camera animation elevates 3D compositions from static to cinematic.
Chapter 3HideHide detailsSee details3D Text and Shape Layers
3D Text and Shape Layers
Lesson 1 • Animating 3D Text Layers
Uses text animators, range selectors, and keyframes to animate 3D type. Combines spatial movement with per-character animation for dynamic results.
Lesson 2 • Extruding Text in 3D Space
Covers geometry options, extrusion depth, and bevel settings for text layers. Extrusion transforms flat type into volumetric 3D objects.
Lesson 3 • Applying Materials to 3D Text
Teaches reflection, specular, and environment map settings on 3D text surfaces. Material properties define how light interacts with extruded geometry.
Lesson 4 • 3D Shape Layers and Extrusion
Extends extrusion techniques to shape layers for custom 3D graphic elements. Shape layer geometry expands the toolkit beyond text-only 3D objects.
Chapter 4HideHide detailsSee details3D Layer Techniques and Environments
3D Layer Techniques and Environments
Lesson 1 • Building Depth with Layer Stacking
Arranges 2D and 3D layers along the Z-axis to create parallax and depth. Spatial layer placement is the foundation of convincing 3D environments.
Lesson 2 • Shadows and Ambient Occlusion
Configures cast shadows, shadow diffusion, and ambient occlusion for grounded 3D scenes. Shadow and occlusion settings dramatically increase perceived realism.
Lesson 3 • 3D Scene Organisation Best Practices
Covers labeling, guide layers, and composition structure for maintainable 3D projects. Organised scenes reduce errors and speed up iteration in complex builds.
Lesson 4 • Environment and Reflection Layers
Applies environment maps and reflection layers to simulate surroundings on 3D surfaces. Environment layers add realism without complex external rendering.
Lesson 5 • Null Objects and Parenting Rigs
Uses null objects as parent controllers to group and animate 3D layer hierarchies. Parenting rigs enable complex multi-layer motion with minimal keyframes.
Chapter 5HideHide detailsSee detailsKeyframe Animation and Motion in 3D
Keyframe Animation and Motion in 3D
Lesson 1 • Graph Editor for 3D Motion
Uses the value and speed graph editors to refine easing on 3D position and rotation. Graph editor mastery separates amateur from professional motion work.
Lesson 2 • Keyframe Types and Interpolation
Explains linear, bezier, hold, and roving keyframes and their effect on 3D motion. Interpolation choice determines the feel and quality of every animation.
Lesson 3 • Timing, Rhythm, and Staggering
Applies offset timing, staggered starts, and rhythmic pacing to multi-layer 3D animations. Timing principles transform technically correct motion into compelling animation.
Lesson 4 • 3D Motion Paths and Orientation
Controls spatial motion paths and auto-orientation along curves in 3D space. Path-based animation enables smooth fly-throughs and object trajectories.
Chapter 6HideHide detailsSee detailsExpressions and Automation in 3D
Expressions and Automation in 3D
Lesson 1 • Expression-Driven 3D Rigs
Builds reusable 3D rigs using expressions for rotation, orbit, and look-at behaviours. Rigs encapsulate complexity and speed up production on repeat projects.
Lesson 2 • Essential 3D Expression Techniques
Applies wiggle, loopOut, and time expressions to 3D position, rotation, and scale. These core expressions automate the most common 3D animation tasks.
Lesson 3 • Introduction to Expressions
Covers expression syntax, the pickwhip tool, and linking properties across layers. Expressions eliminate repetitive keyframing and create dynamic relationships.
Lesson 4 • Linking 3D Properties with Expressions
Connects camera, light, and layer properties through expressions for reactive 3D rigs. Linked properties create intelligent scenes that update automatically.
Chapter 7HideHide detailsSee details3D Integration with External Assets
3D Integration with External Assets
Lesson 1 • Motion Tracking for 3D Integration
Applies 2D tracking and 3D camera tracking to anchor 3D elements to live footage. Tracking data drives 3D layer placement for convincing real-world integration.
Lesson 2 • Render Passes and Multi-Pass Compositing
Breaks 3D renders into diffuse, specular, shadow, and AO passes for flexible compositing. Multi-pass workflows give compositors precise control over every lighting element.
Lesson 3 • Compositing 3D Renders with Live Footage
Integrates pre-rendered 3D passes with live-action footage using blend modes and mattes. Seamless compositing requires matching perspective, lighting, and colour.
Lesson 4 • Importing OBJ and GLTF Models
Covers third-party plugins and workflows for bringing OBJ and GLTF models into After Effects. External geometry expands scene complexity beyond native 3D capabilities.
Lesson 5 • Cinema 4D Lite and Cineware
Uses the bundled Cinema 4D Lite and Cineware plugin to import and render C4D scenes. Cineware enables direct 3D geometry and animation from Cinema 4D inside After Effects.
Chapter 8HideHide detailsSee detailsAdvanced 3D Effects and Final Production
Advanced 3D Effects and Final Production
Lesson 1 • 3D Distortion and Simulation Effects
Applies Shatter, Card Dance, and wave effects to create 3D simulations on layers. Simulation effects produce dynamic 3D motion without external software.
Lesson 2 • Colour Grading 3D Compositions
Applies Lumetri Color, curves, and LUTs to unify the look of 3D and live-action elements. Colour grading is the final step that makes 3D feel cohesive and intentional.
Lesson 3 • Particle Systems in 3D Space
Uses CC Particle World and third-party emitters to generate 3D particle animations. Particles add atmosphere, energy, and complexity to 3D compositions.
Lesson 4 • Rendering and Output for Delivery
Configures render queue settings, codecs, and output modules for broadcast and web delivery. Correct output settings ensure quality is preserved from composition to final file.
Lesson 5 • Building a Complete 3D Project
Integrates all course skills into a single end-to-end 3D motion graphics project. The capstone project demonstrates production-ready competency across every chapter topic.

Your valid completion certificate
This course is for you:
Motion designers: ready to add a third dimension to their existing toolkit.
Video editors: looking to produce original animated graphics beyond flat titles.
Graphic designers: transitioning into time-based 3D motion work professionally.
Freelance creatives: wanting to expand their service offerings into dimensional VFX.
Film students: building technical compositing skills for production and post-production.
Career changers: entering the motion design industry with a focus on 3D work.
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